Prologue
Author | cheesemonger |
---|---|
Tags | action author:cheesemonger fun rated test |
Created | 2009-03-22 |
Last Modified | 2009-03-22 |
Rating |
4 by 5 people.
|
Map Data | |
Description | Thinking about developing this into something epic, any ideas?
RCE. |
Other maps by this author
Comments
Pages: (0)
2009-04-13
that's sad
I think I can never stop calling you cheesemonger
AND I really wanted to see more of your maps, but as you said that actually won't happen...;(
hopefully you release at least your mappack soon
^this map will probably be the last one by cheesemonger I rate: 4/5
I also hope seneschal (???) won't forget cheesemonger's and da_guru's collab :D
bye cheesemonger
...
hello seneschal!
AND I really wanted to see more of your maps, but as you said that actually won't happen...;(
hopefully you release at least your mappack soon
^this map will probably be the last one by cheesemonger I rate: 4/5
I also hope seneschal (???) won't forget cheesemonger's and da_guru's collab :D
bye cheesemonger
...
hello seneschal!
2009-04-01
AND
please think of an intelligent title for it, something better than my tiles' names
all in all I'd like to say I really enjoyed working with you, you really have an eye for such things, it will just take you a bit more time and you'll create a map like this on your own. I learned many things from you and I'm as open as possible to do another collab with you at any time, whenever you like
I'll submit the tileset(s) now
thanks again for collaboration
yours da_guru
all in all I'd like to say I really enjoyed working with you, you really have an eye for such things, it will just take you a bit more time and you'll create a map like this on your own. I learned many things from you and I'm as open as possible to do another collab with you at any time, whenever you like
I'll submit the tileset(s) now
thanks again for collaboration
yours da_guru
2009-04-01
did you delete a map?
i thought you had 60
there's one last thing I'd like to say before we submit: next to the house on the left should be a woodshed, delete without any objects around it looks like a tile mistake, I post the data (hopefully) for the last time, everything else was very good:
0000000000000000NKE00000000000000000000JJC000?0000000000000000>M100OC000000000000000GHHC0O310000>CE0?K0@G00EFJ1O311000K0J?A0D0CAM0C11131110002G0DD>DEDC5?110N5O21000FB0C0@NL>1AC1111Q0OB00@>LL2CFJHJ10B1111000>00M@>FKD@CALK@00>900000?FD10JMC4CH7EK8007LH000DDA24GLI211111MQQJ1E000LFJLKLJD11111111DOH>003@KBCA3LIKC11111111130?1C>0HD?MI2111111111110C1AEC0KEKK4C1MI311A0FI?11IH1DI0CECM1?LKJE0N40N11DKI>C0B>FDMMMC5@0NB@N11EKD@>D0B@2LBACCA0NNDC11?MLL00?MH>KLCBL00NN11110CFHE0KCA@?M0EH00>N1111MAFJ0>IAJA>D000000N1111BB@>L0FI>0C@000000>11110JE00000000000000?@B11100000000000000000CP>111000000000000000031D021M000000000000000?1110000000000000000000K111000000000000000000GK11E00?000000000000000B111D0K10000000000000000N1110>10|5^744,564!3^684,516!2^756,396,0,-1!9^756,504,1,0,31,16,1,0,-1!0^756,120!0^756,96!0^744,72!0^720,60!0^696,60!0^672,72!0^660,96!0^660,120!0^672,144!0^696,156!0^720,156!0^744,144!2^252,576,0,-1!2^204,252,0,-1!2^36,420,0,-1!7^156,240,3!0^756,360!0^756,336!7^534,462,3!7^552,462,3!7^570,462,3!0^36,384!0^36,360!0^540,336!0^552,324!0^564,336!0^552,348!0^252,396!0^276,396!0^264,384!0^264,408!0^576,216!0^600,216!0^588,228!0^588,204!0^588,132!0^600,120!0^600,144!0^612,132!0^132,312!0^120,324!0^120,300!0^108,312!0^126,120!0^138,108!0^114,108!0^126,96!0^192,84!0^180,72!0^204,72!0^192,60!7^540,288,3!7^516,288,3!7^420,180,3!7^468,204,3!7^420,132,1!7^156,300,3!0^288,144!0^294,138!0^300,144!0^294,150!0^198,234!0^204,228!0^210,234!0^204,240!0^150,276!0^156,270!0^156,282!0^162,276!0^414,156!0^420,150!0^420,162!0^426,156!0^450,228!0^456,222!0^456,234!0^462,228!7^468,264,3!7^492,216,1!0^438,96!0^444,90!0^444,102!0^450,96!0^534,72!0^540,66!0^540,78!0^546,72!9^456,228,0,0,5,11,1,-1,0!9^420,156,1,0,6,9,1,0,-1!9^540,72,0,0,11,5,1,-1,0!7^204,180,3!9^444,96,0,0,8,6,1,-1,0!0^204,156!0^210,150!0^210,162!0^216,156!6^708,108,4,0,2,NaN!10^108,156!7^396,444,1!9^444,504,1,0,1,17,1,0,-1!11^240,60,444,504!9^612,48,1,0,10,19,1,0,0!9^612,48,0,0,10,19,1,0,0!9^612,48,0,0,10,18,1,0,0
if you dislike it then just go ahead and submit your latest version (it doesn't matter to me that much)
there's one last thing I'd like to say before we submit: next to the house on the left should be a woodshed, delete without any objects around it looks like a tile mistake, I post the data (hopefully) for the last time, everything else was very good:
0000000000000000NKE00000000000000000000JJC000?0000000000000000>M100OC000000000000000GHHC0O310000>CE0?K0@G00EFJ1O311000K0J?A0D0CAM0C11131110002G0DD>DEDC5?110N5O21000FB0C0@NL>1AC1111Q0OB00@>LL2CFJHJ10B1111000>00M@>FKD@CALK@00>900000?FD10JMC4CH7EK8007LH000DDA24GLI211111MQQJ1E000LFJLKLJD11111111DOH>003@KBCA3LIKC11111111130?1C>0HD?MI2111111111110C1AEC0KEKK4C1MI311A0FI?11IH1DI0CECM1?LKJE0N40N11DKI>C0B>FDMMMC5@0NB@N11EKD@>D0B@2LBACCA0NNDC11?MLL00?MH>KLCBL00NN11110CFHE0KCA@?M0EH00>N1111MAFJ0>IAJA>D000000N1111BB@>L0FI>0C@000000>11110JE00000000000000?@B11100000000000000000CP>111000000000000000031D021M000000000000000?1110000000000000000000K111000000000000000000GK11E00?000000000000000B111D0K10000000000000000N1110>10|5^744,564!3^684,516!2^756,396,0,-1!9^756,504,1,0,31,16,1,0,-1!0^756,120!0^756,96!0^744,72!0^720,60!0^696,60!0^672,72!0^660,96!0^660,120!0^672,144!0^696,156!0^720,156!0^744,144!2^252,576,0,-1!2^204,252,0,-1!2^36,420,0,-1!7^156,240,3!0^756,360!0^756,336!7^534,462,3!7^552,462,3!7^570,462,3!0^36,384!0^36,360!0^540,336!0^552,324!0^564,336!0^552,348!0^252,396!0^276,396!0^264,384!0^264,408!0^576,216!0^600,216!0^588,228!0^588,204!0^588,132!0^600,120!0^600,144!0^612,132!0^132,312!0^120,324!0^120,300!0^108,312!0^126,120!0^138,108!0^114,108!0^126,96!0^192,84!0^180,72!0^204,72!0^192,60!7^540,288,3!7^516,288,3!7^420,180,3!7^468,204,3!7^420,132,1!7^156,300,3!0^288,144!0^294,138!0^300,144!0^294,150!0^198,234!0^204,228!0^210,234!0^204,240!0^150,276!0^156,270!0^156,282!0^162,276!0^414,156!0^420,150!0^420,162!0^426,156!0^450,228!0^456,222!0^456,234!0^462,228!7^468,264,3!7^492,216,1!0^438,96!0^444,90!0^444,102!0^450,96!0^534,72!0^540,66!0^540,78!0^546,72!9^456,228,0,0,5,11,1,-1,0!9^420,156,1,0,6,9,1,0,-1!9^540,72,0,0,11,5,1,-1,0!7^204,180,3!9^444,96,0,0,8,6,1,-1,0!0^204,156!0^210,150!0^210,162!0^216,156!6^708,108,4,0,2,NaN!10^108,156!7^396,444,1!9^444,504,1,0,1,17,1,0,-1!11^240,60,444,504!9^612,48,1,0,10,19,1,0,0!9^612,48,0,0,10,19,1,0,0!9^612,48,0,0,10,18,1,0,0
if you dislike it then just go ahead and submit your latest version (it doesn't matter to me that much)
2009-03-31
I thought
there is no comparative degree for colours?! ;D
the rocket on the left must be placed a bit more below or you cannot get all gold, I understand what you mean with the one-ways but the horizon and the tree look so separated if there are no at all
I reduced them, but if you've got another idea how to fill that gaps please tell/show me
0000000000000000NKE00000000000000000000JJC000?0000000000000000>M100OC000000000000000GHHC0O310000>CE0?K0@G00EFJ1O311000K0J?A0D0CAM0C11131110002G0DD>DEDC5?110N5O21000FB0C0@NL>1AC1111Q0OB00@>LL2CFJHJ10B1111000>00M0FFKD@CALK@00>900000?FD10JMC4CH7EK8007LH000DDA24GLI211111MQQJ1E000LFJLKLJD11111111DOH>003@KBCA3LIKC11111111130?1C>0HD?MI2111111111110C1AEC0KEKK4C1MI311A0FI?11IH1DI0CECM1?LKJE0N40N11DKI>C0B>FDMMMC5@0NB@N11EKD@>D0B@2LBACCA0NNDC11?MLL00?MH>KLCBL00NN11110CFHE0KCA@?M0EH00>N1111MAFJ0>IAJA>D000000N1111BB@>L0FI>0C@000000>11110JE00000000000000?@B11100000000000000000CP>111000000000000000031D021M000000000000000?1110000000000000000000K111000000000000000000GK11E00?000000000000000B111D0K10000000000000000N1110>10|5^756,564!3^684,516!2^756,396,0,-1!9^756,504,1,0,31,16,1,0,-1!0^756,120!0^756,96!0^744,72!0^720,60!0^696,60!0^672,72!0^660,96!0^660,120!0^672,144!0^696,156!0^720,156!0^744,144!2^252,576,0,-1!2^264,108,-1.5,0!2^204,252,0,-1!2^36,420,0,-1!7^156,240,3!0^756,360!0^756,336!9^444,504,1,0,1,17,1,0,-1!11^240,60,444,504!7^534,462,3!7^552,462,3!7^570,462,3!0^36,384!0^36,360!0^540,336!0^552,324!0^564,336!0^552,348!0^252,396!0^276,396!0^264,384!0^264,408!0^576,216!0^600,216!0^588,228!0^588,204!0^588,132!0^600,120!0^600,144!0^612,132!0^132,312!0^120,324!0^120,300!0^108,312!0^126,120!0^138,108!0^114,108!0^126,96!0^192,84!0^180,72!0^204,72!0^192,60!7^540,288,3!7^516,288,3!7^420,180,3!7^468,204,3!7^420,132,1!7^156,300,3!0^288,144!0^294,138!0^300,144!0^294,150!0^198,234!0^204,228!0^210,234!0^204,240!0^150,276!0^156,270!0^156,282!0^162,276!0^414,156!0^420,150!0^420,162!0^426,156!0^450,228!0^456,222!0^456,234!0^462,228!7^468,264,3!7^492,216,1!0^438,96!0^444,90!0^444,102!0^450,96!0^534,72!0^540,66!0^540,78!0^546,72!9^456,228,0,0,5,11,1,-1,0!9^420,156,1,0,6,9,1,0,-1!9^540,72,0,0,11,5,1,-1,0!7^204,180,3!9^444,96,0,0,8,6,1,-1,0!0^204,156!0^210,150!0^210,162!0^216,156!7^468,84,NaN!6^708,108,4,0,2,NaN!9^612,48,0,0,11,18,1,-1,0!7^396,438,1!7^276,468,2!7^276,468,1!7^252,486,3!10^84,138
the rocket on the left must be placed a bit more below or you cannot get all gold, I understand what you mean with the one-ways but the horizon and the tree look so separated if there are no at all
I reduced them, but if you've got another idea how to fill that gaps please tell/show me
0000000000000000NKE00000000000000000000JJC000?0000000000000000>M100OC000000000000000GHHC0O310000>CE0?K0@G00EFJ1O311000K0J?A0D0CAM0C11131110002G0DD>DEDC5?110N5O21000FB0C0@NL>1AC1111Q0OB00@>LL2CFJHJ10B1111000>00M0FFKD@CALK@00>900000?FD10JMC4CH7EK8007LH000DDA24GLI211111MQQJ1E000LFJLKLJD11111111DOH>003@KBCA3LIKC11111111130?1C>0HD?MI2111111111110C1AEC0KEKK4C1MI311A0FI?11IH1DI0CECM1?LKJE0N40N11DKI>C0B>FDMMMC5@0NB@N11EKD@>D0B@2LBACCA0NNDC11?MLL00?MH>KLCBL00NN11110CFHE0KCA@?M0EH00>N1111MAFJ0>IAJA>D000000N1111BB@>L0FI>0C@000000>11110JE00000000000000?@B11100000000000000000CP>111000000000000000031D021M000000000000000?1110000000000000000000K111000000000000000000GK11E00?000000000000000B111D0K10000000000000000N1110>10|5^756,564!3^684,516!2^756,396,0,-1!9^756,504,1,0,31,16,1,0,-1!0^756,120!0^756,96!0^744,72!0^720,60!0^696,60!0^672,72!0^660,96!0^660,120!0^672,144!0^696,156!0^720,156!0^744,144!2^252,576,0,-1!2^264,108,-1.5,0!2^204,252,0,-1!2^36,420,0,-1!7^156,240,3!0^756,360!0^756,336!9^444,504,1,0,1,17,1,0,-1!11^240,60,444,504!7^534,462,3!7^552,462,3!7^570,462,3!0^36,384!0^36,360!0^540,336!0^552,324!0^564,336!0^552,348!0^252,396!0^276,396!0^264,384!0^264,408!0^576,216!0^600,216!0^588,228!0^588,204!0^588,132!0^600,120!0^600,144!0^612,132!0^132,312!0^120,324!0^120,300!0^108,312!0^126,120!0^138,108!0^114,108!0^126,96!0^192,84!0^180,72!0^204,72!0^192,60!7^540,288,3!7^516,288,3!7^420,180,3!7^468,204,3!7^420,132,1!7^156,300,3!0^288,144!0^294,138!0^300,144!0^294,150!0^198,234!0^204,228!0^210,234!0^204,240!0^150,276!0^156,270!0^156,282!0^162,276!0^414,156!0^420,150!0^420,162!0^426,156!0^450,228!0^456,222!0^456,234!0^462,228!7^468,264,3!7^492,216,1!0^438,96!0^444,90!0^444,102!0^450,96!0^534,72!0^540,66!0^540,78!0^546,72!9^456,228,0,0,5,11,1,-1,0!9^420,156,1,0,6,9,1,0,-1!9^540,72,0,0,11,5,1,-1,0!7^204,180,3!9^444,96,0,0,8,6,1,-1,0!0^204,156!0^210,150!0^210,162!0^216,156!7^468,84,NaN!6^708,108,4,0,2,NaN!9^612,48,0,0,11,18,1,-1,0!7^396,438,1!7^276,468,2!7^276,468,1!7^252,486,3!10^84,138
2009-03-30
excuse
my bad english, I bet you already realised I'm not a native speaker, does one say "more golden" as comparative degree for golden?
:D
:D
2009-03-30
look at this
I think it is nearly impossible with the chaingun moving, I picked an older version where it didn't and made an AGD "golder" with my previous idea of placing the gold
0000000000000000NKE00000000000000000000JJC000?0000000000000000>M100OC000000000000000GHHC0O310000>CE0?K0@G00EFJ1O311000K0J?A0D0CAM0C11131110002G0DD>DEDC5?110N5O21000FB0C0@NL>1AC1111Q0OB00@>LL2CFJHJ10B1111000>00M0FFKD@CALK@000900000?FD10JMC4CH7EK8007LH000DDA24GLI211111MQQJ1E000LFJLKLJD11111111DOH>003@KBCA3LIKC11111111130?1C>0HD?MI2111111111110C1AEC0KEKK4C1MI311A0FI?11IH1DI0CECM1?LKJE0N40N11DKI>C0B>FDMMMC5@0NB@N11EKD@>D0B@2LBACCA0NNDC11?MLL00?MH>KLCBL00NN11110CFHE0KCA@?M0EH00>N1111MAFJ0>IAJA>D000000N1111BB@>L0FI>0C@000000>11110JE00000000000000?@B11100000000000000000CP>111000000000000000031D021M000000000000000?1110000000000000000000K111000000000000000000GK11E00?000000000000000B111D0K10000000000000000N1110>10|5^756,564!3^684,516!2^756,396,0,-1!9^756,504,1,0,31,16,1,0,-1!0^756,120!0^756,96!0^744,72!0^720,60!0^696,60!0^672,72!0^660,96!0^660,120!0^672,144!0^696,156!0^720,156!0^744,144!6^708,108,4,0,2,NaN!2^252,576,0,-1!2^264,108,-1.5,0!2^204,252,0,-1!2^36,420,0,-1!7^156,240,3!0^756,360!0^756,336!9^444,504,1,0,1,17,1,0,-1!7^252,456,3!7^276,456,3!10^72,132!11^240,60,444,504!7^534,462,3!7^552,462,3!7^570,462,3!0^36,384!0^36,360!0^540,336!0^552,324!0^564,336!0^552,348!0^252,396!0^276,396!0^264,384!0^264,408!0^576,216!0^600,216!0^588,228!0^588,204!0^588,132!0^600,120!0^600,144!0^612,132!0^132,312!0^120,324!0^120,300!0^108,312!0^126,120!0^138,108!0^114,108!0^126,96!0^192,84!0^180,72!0^204,72!0^192,60!7^252,462,3!7^276,462,3!7^396,444,1!7^396,438,1!7^540,288,3!7^516,288,3!7^420,180,3!7^468,204,3!7^420,132,1!7^156,300,3!0^288,144!0^294,138!0^300,144!0^294,150!0^198,234!0^204,228!0^210,234!0^204,240!0^150,276!0^156,270!0^156,282!0^162,276!0^414,156!0^420,150!0^420,162!0^426,156!0^450,228!0^456,222!0^456,234!0^462,228!7^468,264,3!7^492,216,1!0^438,96!0^444,90!0^444,102!0^450,96!0^534,72!0^540,66!0^540,78!0^546,72!9^456,228,0,0,5,11,1,-1,0!9^420,156,1,0,6,9,1,0,-1!9^540,72,0,0,11,5,1,-1,0!7^204,180,3!9^444,96,0,0,8,6,1,-1,0!0^204,156!0^210,150!0^210,162!0^216,156!7^468,84,2
oh, I really like to perfect it, we're on a very good way...
0000000000000000NKE00000000000000000000JJC000?0000000000000000>M100OC000000000000000GHHC0O310000>CE0?K0@G00EFJ1O311000K0J?A0D0CAM0C11131110002G0DD>DEDC5?110N5O21000FB0C0@NL>1AC1111Q0OB00@>LL2CFJHJ10B1111000>00M0FFKD@CALK@000900000?FD10JMC4CH7EK8007LH000DDA24GLI211111MQQJ1E000LFJLKLJD11111111DOH>003@KBCA3LIKC11111111130?1C>0HD?MI2111111111110C1AEC0KEKK4C1MI311A0FI?11IH1DI0CECM1?LKJE0N40N11DKI>C0B>FDMMMC5@0NB@N11EKD@>D0B@2LBACCA0NNDC11?MLL00?MH>KLCBL00NN11110CFHE0KCA@?M0EH00>N1111MAFJ0>IAJA>D000000N1111BB@>L0FI>0C@000000>11110JE00000000000000?@B11100000000000000000CP>111000000000000000031D021M000000000000000?1110000000000000000000K111000000000000000000GK11E00?000000000000000B111D0K10000000000000000N1110>10|5^756,564!3^684,516!2^756,396,0,-1!9^756,504,1,0,31,16,1,0,-1!0^756,120!0^756,96!0^744,72!0^720,60!0^696,60!0^672,72!0^660,96!0^660,120!0^672,144!0^696,156!0^720,156!0^744,144!6^708,108,4,0,2,NaN!2^252,576,0,-1!2^264,108,-1.5,0!2^204,252,0,-1!2^36,420,0,-1!7^156,240,3!0^756,360!0^756,336!9^444,504,1,0,1,17,1,0,-1!7^252,456,3!7^276,456,3!10^72,132!11^240,60,444,504!7^534,462,3!7^552,462,3!7^570,462,3!0^36,384!0^36,360!0^540,336!0^552,324!0^564,336!0^552,348!0^252,396!0^276,396!0^264,384!0^264,408!0^576,216!0^600,216!0^588,228!0^588,204!0^588,132!0^600,120!0^600,144!0^612,132!0^132,312!0^120,324!0^120,300!0^108,312!0^126,120!0^138,108!0^114,108!0^126,96!0^192,84!0^180,72!0^204,72!0^192,60!7^252,462,3!7^276,462,3!7^396,444,1!7^396,438,1!7^540,288,3!7^516,288,3!7^420,180,3!7^468,204,3!7^420,132,1!7^156,300,3!0^288,144!0^294,138!0^300,144!0^294,150!0^198,234!0^204,228!0^210,234!0^204,240!0^150,276!0^156,270!0^156,282!0^162,276!0^414,156!0^420,150!0^420,162!0^426,156!0^450,228!0^456,222!0^456,234!0^462,228!7^468,264,3!7^492,216,1!0^438,96!0^444,90!0^444,102!0^450,96!0^534,72!0^540,66!0^540,78!0^546,72!9^456,228,0,0,5,11,1,-1,0!9^420,156,1,0,6,9,1,0,-1!9^540,72,0,0,11,5,1,-1,0!7^204,180,3!9^444,96,0,0,8,6,1,-1,0!0^204,156!0^210,150!0^210,162!0^216,156!7^468,84,2
oh, I really like to perfect it, we're on a very good way...
2009-03-30
ok, that's great
you're on
I tested our map (have to check your mappack later)
review: well-combined version of both our maps but I'm sorry to say it got too easy now in my opinion (laser doesn't disturb very much, gauss a bit more but not enough), all gold is not much harder...
could you maybe think of of something more thrilling?
AGD demo
wihtout your comment I would have had 7 ;(
I tested our map (have to check your mappack later)
review: well-combined version of both our maps but I'm sorry to say it got too easy now in my opinion (laser doesn't disturb very much, gauss a bit more but not enough), all gold is not much harder...
could you maybe think of of something more thrilling?
AGD demo
wihtout your comment I would have had 7 ;(
Demo Data |
---|
2009-03-30
are you online
at the moment? that would make things go faster if you tell me now what you want or have to tell...!
2009-03-30
I know...
the result of our collab will great. your idea was excellent ,too, but please think of any possibility to make use of the inside of the branches, because I purposely left this space clear while editing the tiles...
I mixed our twoi versions and that came out:
0000000000000000NKE00000000000000000000JJC000?0000000000000000>M100OC000000000000000GHHC0O310000>CE0?K0@G00EFJ1O311000K0J?A0D0CAM0C11131110002G0DD>DEDC5?110N5O21000FB0C0@NL>1AC1111Q0OB00@>LL2CFJHJ10B1111000>00M0FFKD@CALK@000900000?FD10JMC4CH7EK8007LH000DDA24GLI211111MQQJ1E000LFJLKLJD11111111DOH>003@KBCA3LIKC11111111130?1C>0HD?MI2111111111110C1AEC0KE0K4C1MI311A0FI?11IH1DI0CECM1?LKJE0N40N11DKI>C0B>FDMMMC5@0NB@N11EKD@>D0B@2LBACCA0NNDC11?MLL00?MH>KLCBL00NN11110CFHE0JCA@?M0EH00>N1111MAFJ0CIAJA>D000000N1111BH@B@0FI>0C@000000>11110M400000000000000?@B11100000000000000000CP>111000000000000000031D021M000000000000000?1110000000000000000000K111000000000000000000GK11E00?000000000000000B111D0K10000000000000000N1110>10|5^756,564!3^684,516!2^756,396,0,-1!9^756,504,1,0,31,16,1,0,-1!0^756,120!0^756,96!0^744,72!0^720,60!0^696,60!0^672,72!0^660,96!0^660,120!0^672,144!0^696,156!0^720,156!0^744,144!6^708,108,4,0,2,NaN!2^252,576,0,-1!2^264,108,-1.5,0!2^204,252,0,-1!2^36,420,0,-1!2^768,564,-1,0!7^156,240,3!0^756,360!0^756,336!0^720,564!9^444,504,1,0,1,17,1,0,-1!7^252,456,3!7^276,456,3!0^738,564!10^72,132!11^240,60,444,504!7^534,462,3!7^552,462,3!7^570,462,3!0^36,384!0^36,360!0^540,336!0^552,324!0^564,336!0^552,348!0^252,396!0^276,396!0^264,384!0^264,408!0^576,216!0^600,216!0^588,228!0^588,204!0^588,132!0^600,120!0^600,144!0^612,132!7^84,156,3!7^90,114,3!7^60,132,3!0^132,312!0^120,324!0^120,300!0^108,312!0^132,216!0^120,228!0^120,204!0^108,216!0^126,120!0^138,108!0^114,108!0^126,96!0^192,84!0^180,72!0^204,72!0^192,60!7^252,462,3!7^276,462,3!7^396,444,1!7^396,438,1
and please answer my previous comments!
I mixed our twoi versions and that came out:
0000000000000000NKE00000000000000000000JJC000?0000000000000000>M100OC000000000000000GHHC0O310000>CE0?K0@G00EFJ1O311000K0J?A0D0CAM0C11131110002G0DD>DEDC5?110N5O21000FB0C0@NL>1AC1111Q0OB00@>LL2CFJHJ10B1111000>00M0FFKD@CALK@000900000?FD10JMC4CH7EK8007LH000DDA24GLI211111MQQJ1E000LFJLKLJD11111111DOH>003@KBCA3LIKC11111111130?1C>0HD?MI2111111111110C1AEC0KE0K4C1MI311A0FI?11IH1DI0CECM1?LKJE0N40N11DKI>C0B>FDMMMC5@0NB@N11EKD@>D0B@2LBACCA0NNDC11?MLL00?MH>KLCBL00NN11110CFHE0JCA@?M0EH00>N1111MAFJ0CIAJA>D000000N1111BH@B@0FI>0C@000000>11110M400000000000000?@B11100000000000000000CP>111000000000000000031D021M000000000000000?1110000000000000000000K111000000000000000000GK11E00?000000000000000B111D0K10000000000000000N1110>10|5^756,564!3^684,516!2^756,396,0,-1!9^756,504,1,0,31,16,1,0,-1!0^756,120!0^756,96!0^744,72!0^720,60!0^696,60!0^672,72!0^660,96!0^660,120!0^672,144!0^696,156!0^720,156!0^744,144!6^708,108,4,0,2,NaN!2^252,576,0,-1!2^264,108,-1.5,0!2^204,252,0,-1!2^36,420,0,-1!2^768,564,-1,0!7^156,240,3!0^756,360!0^756,336!0^720,564!9^444,504,1,0,1,17,1,0,-1!7^252,456,3!7^276,456,3!0^738,564!10^72,132!11^240,60,444,504!7^534,462,3!7^552,462,3!7^570,462,3!0^36,384!0^36,360!0^540,336!0^552,324!0^564,336!0^552,348!0^252,396!0^276,396!0^264,384!0^264,408!0^576,216!0^600,216!0^588,228!0^588,204!0^588,132!0^600,120!0^600,144!0^612,132!7^84,156,3!7^90,114,3!7^60,132,3!0^132,312!0^120,324!0^120,300!0^108,312!0^132,216!0^120,228!0^120,204!0^108,216!0^126,120!0^138,108!0^114,108!0^126,96!0^192,84!0^180,72!0^204,72!0^192,60!7^252,462,3!7^276,462,3!7^396,444,1!7^396,438,1
and please answer my previous comments!
2009-03-28
just add that to the previous data
12^162,276!12^180,276!12^132,216!12^150,216!12^162,216!12^180,222!12^198,234!12^138,132!12^156,138!12^174,144!12^180,156!12^198,156!12^210,156!12^204,84!12^234,108!12^264,120!12^252,144!12^288,144!7^396,444,1!12^396,456!12^408,468!12^672,168!12^660,180!12^648,192!12^660,156!12^672,156!12^684,156!12^684,168!12^684,180!12^600,216!12^600,228!12^600,240!12^612,240!12^624,228!12^636,240!12^648,228!12^636,216!12^672,228!12^684,240!12^696,228!12^732,228!12^720,228!12^732,216!12^726,210!12^714,216!12^714,228!12^714,234!12^720,240!12^726,240!12^714,222!12^720,210!12^726,228!12^732,222!12^678,234!12^690,234!12^666,222!12^702,222!12^630,234!12^642,234!12^630,222!12^642,222!12^630,264!12^630,270!12^630,276!12^630,282!12^630,294!12^630,288!12^624,276!12^636,276!12^648,270!12^648,276!12^648,282!12^648,288!12^648,300!12^648,294!12^654,288!12^660,288!12^660,294!12^660,300!12^678,288!12^678,294!12^678,300!12^684,300!12^690,300!12^684,288!12^690,288!12^690,282!12^690,276!12^684,276!12^678,276!12^690,294!12^714,282!12^708,282!12^720,282!12^714,276!12^714,288!12^714,294!12^714,300!12^714,270!12^528,438!12^528,444!12^540,456!12^534,456!12^546,456!12^540,444!12^546,438!12^552,432!12^522,402!12^522,408!12^522,414!12^528,402!12^540,402!12^540,408!12^540,414!12^540,390!12^552,402!12^552,408!12^558,414!12^564,408!12^564,402!12^582,408!12^588,408!12^588,402!12^582,396!12^576,402!12^576,408!12^576,414!12^582,420!12^588,420!12^600,402!12^600,408!12^600,414!12^606,402!12^624,384!12^624,390!12^624,396!12^624,402!12^624,414!12^36,504!12^36,510!12^36,516!12^36,522!12^36,504!12^42,504!12^48,504!12^48,510!12^42,516!12^48,516!12^36,528!12^60,504!12^60,510!12^60,516!12^66,516!12^72,510!12^72,504!12^66,504!12^60,492!12^66,492!12^72,492!12^72,498!12^84,498!12^90,498!12^90,492!12^90,504!12^90,510!12^90,516!12^96,498!12^108,486!12^108,492!12^108,498!12^114,492!12^120,492!12^120,498!12^108,480!12^72,516!12^60,534!12^66,540!12^60,552!12^66,552!12^72,552!12^78,546!12^78,540!12^78,534!12^54,528!12^528,450!12^528,456!12^738,276!12^738,288!12^738,282!12^738,270!12^738,300#
please write soon
please write soon
2009-03-28
I have to split the leveldata
$collab advice#da_guru#advice#00000000000000000KE000O0000000000000000CJC000?0000000000000000>M100OC000000000000000GHHC0O310000>C@0?K0@G00EFJ1O311000K0J?A0D0CAM0C11131110002G0DD>D@DCM?110N5O21000FB0C0@NE>1AC1111Q0OB00@>LL2CFJHJ1011111000>00M0IFKD@CALK@FQJ90000Q?FDL0JMC4CH7EK8007LH000DDA24GLI211111MQQJ1E000LFJLKLJD11111111DOH>003@KBCA3LIKC11111111130?1C>0HD?MI2111111111110C1A@C0KE0K4C1MI311A06E?110H1DI0CECM1?LKJE0N40N11DKI>C0B>FDMMMC5@0NB@N11EKD@>D0B@2LBACCA0NNDC11?MLK00?MH>KL?BL00NN11150CFHE0JCA@?M0EH00>NJ15GMA2J0CIAJ@>D000000NL1K1BH@B@0FI>0C@000000>11110>I00000000000000?@B11100000000000000000CP>111000000000000000031D021M000000000000000?1110000000000000000000K111000000000000000000GK11E00?000000000000000B111D0K10000000000000000N1110>10|5^756,564!3^684,516!2^756,396,0,-1!9^756,504,1,0,31,16,1,0,-1!0^756,120!0^756,96!0^744,72!0^720,60!0^696,60!0^672,72!0^660,96!0^660,120!0^672,144!0^696,156!0^720,156!0^744,144!7^588,144,3!7^612,144,3!11^600,120,420,432!2^384,432,1,0!6^708,108,4,0,2,NaN!2^660,576,0,-1!0^756,372!0^756,348!0^756,324!0^720,480!12^540,138!12^510,156!12^492,144!12^468,126!12^444,102!12^474,174!12^432,162!12^402,168!12^378,192!12^378,222!12^456,228!12^474,240!12^492,246!12^516,258!12^540,264!12^558,258!12^396,456!12^420,480!12^432,504!12^384,516!12^408,504!12^348,528!12^312,528!12^276,528!12^252,504!12^252,468!12^276,432!12^276,408!12^276,384!7^252,444,0!7^252,468,0!7^252,492,3!12^264,444!12^258,372!12^240,348!12^222,348!12^198,354!12^180,366!12^156,372!12^132,372!12^96,414!12^126,276!12^150,276!
2009-03-28
so
suggestions: the sun with chaingun in centre looks great (don't change it!), map is a bit too short, you made a road out of my river (please remove that, it's more peaceful then)
all suggestions can be found in this map, suggested path or usable space is marked with mines: (see next comment)
all suggestions can be found in this map, suggested path or usable space is marked with mines: (see next comment)
2009-03-28
thanks, it works
you rated the tileset 'oriental lighthouse' down because you thought there was absolutely no playability, but just have a look at that map (also one of mine)
http://nmaps.net/156823 [nmaps.net]
:D
and I meant you could submit a mappack (e.g. at the forums, but the problem is I'm not registrated there yet) including all maps you submitted here, that would just be more covenient to play AND rate
I'll try our map now...
http://nmaps.net/156823 [nmaps.net]
:D
and I meant you could submit a mappack (e.g. at the forums, but the problem is I'm not registrated there yet) including all maps you submitted here, that would just be more covenient to play AND rate
I'll try our map now...
2009-03-26
nevermind
I really enjoyed creating those tiles
I also agree with you: best: number 3, second: number 1, last: number 2
number1: quite elementary but leaves enough space for good gameplay
number2: top:great or at least ok, bottom: tried to make it as good as the top (in the centre should be a long kind of landing stage), result:those two parts don't fit together very well
number3: as I said my favourite, like the oak very much, but unlike you said I thi k there are enough gameplay possibilities, if you make thin cuts in the tiles next to the tree you can jump around in almost the entire map!
let me know what you did with them, you may use all...:)
but I have two little questions:
1. How can I create links in a comment?
2. Would you be so kind and submit a mappack including ALL your maps so I can play and rate them more comfortably?
That would be very nice of you...thanks...see you...
I also agree with you: best: number 3, second: number 1, last: number 2
number1: quite elementary but leaves enough space for good gameplay
number2: top:great or at least ok, bottom: tried to make it as good as the top (in the centre should be a long kind of landing stage), result:those two parts don't fit together very well
number3: as I said my favourite, like the oak very much, but unlike you said I thi k there are enough gameplay possibilities, if you make thin cuts in the tiles next to the tree you can jump around in almost the entire map!
let me know what you did with them, you may use all...:)
but I have two little questions:
1. How can I create links in a comment?
2. Would you be so kind and submit a mappack including ALL your maps so I can play and rate them more comfortably?
That would be very nice of you...thanks...see you...
2009-03-25
sorry I spammed this page
-.-
2009-03-25
and last possibility
(my favourite) 3rd)
$Living in a house next to an oak that has been struck by lightning twice #da_guru#tileset#00000000000000000KE000O0000000000000000CJC000?0000000000000000>M100OC000000000000000GHHC0O310000>C@0?K0@G00EFJ1O311000K0J?A0D0CAC@C11131110002G0DD>D@DCH?110N5O21000FB0C0@NE>1EC1111Q0OB00@>LL2CFJHJ1011111000>00M?IFKD@CALKA0006E000Q?FD00JMC4CH7EK8007LH000DDA2DGLI211111MQQJ1E000LFJLKLJD11111111DOH>003@KBCA3LIKC11111111130?1C>0HD?MI2111111111110C1A@C0KE0K4C1MI3115N6E?110H1DI0CECM1?LKJE0N40N11DKI>C0B>FDMMMC5@0NB@N11EKD@>D0B@2LBACCA0NNDC11?MLK00?MH>KL?BL00NN11110CFHE0JCA@?M0EH00NN1111MA2J0CIAJ@>D00000>N1111BH@B@0FI>0C@000000>11110>I00000000000000?@B11100000000000000000CP>111000000000000000031D021M000000000000000?1110000000000000000000K111000000000000000000GK11E00?000000000000000B111D0K1000000000000000021110>10|5^756,564#
just tell me which one you like best, add gameplay elements and think of a better name please...!looking forward to your answer
$Living in a house next to an oak that has been struck by lightning twice #da_guru#tileset#00000000000000000KE000O0000000000000000CJC000?0000000000000000>M100OC000000000000000GHHC0O310000>C@0?K0@G00EFJ1O311000K0J?A0D0CAC@C11131110002G0DD>D@DCH?110N5O21000FB0C0@NE>1EC1111Q0OB00@>LL2CFJHJ1011111000>00M?IFKD@CALKA0006E000Q?FD00JMC4CH7EK8007LH000DDA2DGLI211111MQQJ1E000LFJLKLJD11111111DOH>003@KBCA3LIKC11111111130?1C>0HD?MI2111111111110C1A@C0KE0K4C1MI3115N6E?110H1DI0CECM1?LKJE0N40N11DKI>C0B>FDMMMC5@0NB@N11EKD@>D0B@2LBACCA0NNDC11?MLK00?MH>KL?BL00NN11110CFHE0JCA@?M0EH00NN1111MA2J0CIAJ@>D00000>N1111BH@B@0FI>0C@000000>11110>I00000000000000?@B11100000000000000000CP>111000000000000000031D021M000000000000000?1110000000000000000000K111000000000000000000GK11E00?000000000000000B111D0K1000000000000000021110>10|5^756,564#
just tell me which one you like best, add gameplay elements and think of a better name please...!looking forward to your answer
2009-03-25
there wasn't enough space
2nd) $the calm before the storm#da_guru#tileset#000C11OKLKN0?0000000?>100N1111111N000?0000000100N1111MQE>00000?0?000100>111M00>N00?00?00000100011E00C0C00000000000B000B1A00N@B0000?0000?0>000>E000>AN0?0?@0?00?000000000?0DN00FQP00?00000000000C?1N00FQP000000?000000>B0BN0?0FA000000N0000000?0>N00?00?00?00C00000000?0N00?00000000B00000000BDN0?0000??00?>00000000N1N0000?00?00GK00000000>DN00?00000GKOP0000000C0>N000000GKOPPP0000000100N0000GKOPPPPP000000>E>0>00GKOPPPPPPP0000000;<00GKOPPPPPPPPP000000?:100FJQPPPPPPPPP000000B?1@?00FJQPPPPPPP000000001AN0000FJQPPPPP00000000>0N0?0000FJQPPP0000000@00N0??00?00FJQP000000?P00N000000?000FJ000000B@C0N00000000000C000000>A10>0??0?0?0?0010000000?1@N00?000K?00?>00000000BAN0000CG10?0??000000?D00N0?00BIF0?00C000000>1A0C000000?000?1|5^696,420#
2009-03-25
got it on the dot
in your answer to chrise below..!
this might surprise you but I don't come up with only one but three tilesets you should choose from:
1st) $path to valhalla#da_guru#tileset#00111000000000000000000001110000000000000000000011180000000000000000000111111111111111111111001MI00118000000000000100Q0000111111111111111100000001I0119000000010F0000000000118000000010?00000000001MQQQQQQQQJ0K0000000000Q01OOOOOOK0?E0000000H0000180000010CA00000G0F00001QQQQQQJ35000000I;<>@0000000003A000000>@:=000000000??5000000000H?A000000?O1A0000000000F00000000NOM00000000000000000000NQLH0000000000000000000>QJ>400000000000000000000>0>4000000000000001OOOOOOK2400000000000001900000102@00000000000O1QQQQQQJ0>D000000000001LOOOOOOOK0>00000000000119000000100000000000001180000001000000001H0001MQQQQQQQJ0G0O00001111111111111111101LH0011900000000000001011111111111111111111110111190000000000000000001111000000000000000000|5^36,60!7^408,462,3!7^408,456,3!7^408,450,3#
this might surprise you but I don't come up with only one but three tilesets you should choose from:
1st) $path to valhalla#da_guru#tileset#00111000000000000000000001110000000000000000000011180000000000000000000111111111111111111111001MI00118000000000000100Q0000111111111111111100000001I0119000000010F0000000000118000000010?00000000001MQQQQQQQQJ0K0000000000Q01OOOOOOK0?E0000000H0000180000010CA00000G0F00001QQQQQQJ35000000I;<>@0000000003A000000>@:=000000000??5000000000H?A000000?O1A0000000000F00000000NOM00000000000000000000NQLH0000000000000000000>QJ>400000000000000000000>0>4000000000000001OOOOOOK2400000000000001900000102@00000000000O1QQQQQQJ0>D000000000001LOOOOOOOK0>00000000000119000000100000000000001180000001000000001H0001MQQQQQQQJ0G0O00001111111111111111101LH0011900000000000001011111111111111111111110111190000000000000000001111000000000000000000|5^36,60!7^408,462,3!7^408,456,3!7^408,450,3#
2009-03-22
thank you very much
for giving my maps some attention. this one plays very well, even if it doesn't look too hot.
2009-03-22
the
layout and mechanics of this map are wonderful. However, its not the over-stylised generamap that i'm used to, and I think i'd like it more if it was. Do you mind if I do a remix? Pretty please :p
Demo Data |
---|
2009-03-22
I like it as it is :D
Nice one :D
I may have asked you already, but do you have msn? We could collab :D
Mine's on my profile :)
I may have asked you already, but do you have msn? We could collab :D
Mine's on my profile :)
eNlightened
Mapleveldataspam!
This is what delisted maps are for :)