ocular
Author | apse |
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Tags | action author:apse playable rated |
Created | 2009-03-13 |
Last Modified | 2009-03-13 |
Rating |
4 by 9 people.
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Map Data | |
Description | circled, driven, chiselled.
well done. RCE!!! |
Comments
Pages: (0)
2009-03-16
for you question
At the level editor of the items simply Z, C or X
drücken.X: normal C: close together Z: very close together
drücken.X: normal C: close together Z: very close together
2009-03-16
*Shakes maxson*
WHAT'S WRONG WITH YOU?!
2009-03-16
where have you been?
*says the guy who's only opened n once this past week :P
2009-03-13
oops
speed :)
2009-03-13
sped
really fast!
fun!
fun!
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2009-03-13
I did go for an agd
>.<
2009-03-13
5/5
Yes, drone paths are very useful for agd. Gauss turrets who are leftside and downside weren't so effective, but overall difficulty ofr agd is very nice. I like it.
Agd:
Agd:
Demo Data |
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2009-03-13
Hmmm
I like this new gold style your implementing in your maps.
The Drones were not that effecient at trapping, as you can see in my demo, and i believe that if you somehow made the map so it forced the players to lure the drones, it would have made it better to play. Still, this map is no fool. 3.5^.
Humiliating death demo, killed be a gauss.
The Drones were not that effecient at trapping, as you can see in my demo, and i believe that if you somehow made the map so it forced the players to lure the drones, it would have made it better to play. Still, this map is no fool. 3.5^.
Humiliating death demo, killed be a gauss.
Demo Data |
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agd