climbingtreesinfearofbearsisnogood
Author | da_guru |
---|---|
Tags | author:da_guru experimental landscape n-artish playable rated |
Created | 2009-02-04 |
Last Modified | 2009-02-04 |
Rating |
4 by 6 people.
|
Map Data | |
Description | ^advice may save lives^ |
Other maps by this author
Comments
Pages: (0)
2012-06-03
concept and everything are good
I just don't like the style too much.
4aved
4aved
2010-03-03
Great use of enemies.
5
2009-03-30
OK
try this, I replaced the left gauss with a rocket and the laser with a chaingun.
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0000000000000000NKE00000000000000000000JJC000?0000000000000000>M100OC000000000000000GHHC0O310000>CE0?K0@G00EFJ1O311000K0J?A0D0CAM0C11131110002H0DD>DEDC5?110N5O21000FB0C0@NL>1AC1111Q0OB00@>LB2CFJHJ10B1111000>00M0FFKD@CALK@000900000?FD1DJMC4CH7EK8007LH000DDA24GLI211111MQQJ1E000LFJLKLJD11111111DOH>003@KBCA3LIKC11111111130?1C>0HD?MI2111111111110C1AEC0KEKK@C1MI311A0FI?11IH1DI0CECM1?LKJE0N40N11DKE>C0B>FDMMMC5@0NB@N11EKDE>D0B@2LBACCA0NNDC11?MLL00?MH>KLLBL00NN11110CFHE0MCA@?M0EH00>N1111MAFJ0>IAJA>D000000N1111BB@>L0FI>0C@000000>11110JE00000000000000?@B11100000000000000000CP>111000000000000000031D021M000000000000000?1110000000000000000000K111000000000000000000GK11E00?000000000000000B111D0K10000000000000000N1110>10|5^744,564!3^684,516!2^756,396,0,-1!9^756,504,1,0,31,16,1,0,-1!0^756,120!0^756,96!0^744,72!0^720,60!0^696,60!0^672,72!0^660,96!0^660,120!0^672,144!0^696,156!0^720,156!0^744,144!2^252,576,0,-1!2^264,108,-1.5,0!2^204,252,0,-1!2^36,420,0,-1!7^156,240,3!0^756,360!0^756,336!0^36,384!0^36,360!0^540,336!0^552,324!0^564,336!0^552,348!0^252,396!0^276,396!0^264,384!0^264,408!0^576,216!0^600,216!0^588,228!0^588,204!0^588,132!0^600,120!0^600,144!0^612,132!0^132,312!0^120,324!0^120,300!0^108,312!0^132,216!0^120,228!0^120,204!0^108,216!0^126,120!0^138,108!0^114,108!0^126,96!7^468,204,3!7^420,180,3!7^420,132,1!9^612,48,0,0,11,18,1,-1,0!0^204,156!0^192,228!0^156,276!0^240,108!7^204,180,3!7^156,300,3!7^540,288,3!7^516,288,3!7^540,468,3!7^564,468,3!9^558,96,0,0,6,11,1,-1,0!9^432,156,1,0,6,9,1,0,-1!9^492,240,0,0,7,6,1,0,0!7^252,132,3!6^708,108,4,0,2,1!10^72,84!9^444,504,1,0,1,17,1,0,-1!11^240,60,444,504
2009-03-30
Wow
9 posts in a row...
2009-03-30
Whatever
...
2009-03-30
Damn
ignore that, use this:
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000000000000000000000000000000000000000000000000;H000000000000000000000>1400000000000000000000021LOH0000000000000000000B1114000000000000000000N1111LH0000000000000000>1150FB@000000000000000021000NP00000000000000000B@00CA00000000000000000>LOK50000000000000000000FQI000000000000000000000000000GOH0000000000000000000?MQJ4000000000000000000CA00B@000000000000000031000NP000000000000000?1140GCA000000000000000N1111MI0000000000000000C11150000000000000000031MQI00000000000000000?1500000000000000000000:I000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000|5^276,564!11^180,120,444,288!12^492,252!12^504,228!12^528,216!12^576,264!12^564,288!12^540,300!12^552,216!12^576,240!12^84,132!12^60,120!12^48,96!12^48,72!12^72,48!12^96,48!12^120,60!12^132,84!0^636,348!0^660,348!0^684,360!0^696,384!0^696,408!0^684,432!0^660,444!0^636,444!0^612,432!0^600,408!0^600,384!0^612,360!10^648,396!0^96,384!0^96,408!0^108,360!0^108,432!0^132,348!0^156,348!0^180,360!0^192,384!0^192,408!0^180,432!0^156,444!0^132,444!10^144,396!0^408,96!0^384,96!0^360,108!0^348,132!0^348,156!0^360,180!0^384,192!0^408,192!0^432,180!0^444,156!0^444,132!0^432,108!10^396,144
2009-03-30
Right
the preview.
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2009-03-30
Actually
doing this would be much simpler and will allow me to actually stay within the character count.
These are the maps that I had put in the mappack for you:
http://nmaps.net/160766 [nmaps.net]
http://nmaps.net/159923 [nmaps.net]
http://nmaps.net/155312 [nmaps.net]
http://nmaps.net/158575 [nmaps.net]
http://nmaps.net/158434 [nmaps.net]
http://nmaps.net/159597 [nmaps.net]
http://nmaps.net/159590 [nmaps.net]
http://nmaps.net/159501 [nmaps.net]
http://nmaps.net/159200 [nmaps.net]
I'll have to post the preview in data form in a separate post, mind you it hasn't been playtested yet, so it might be crap.
These are the maps that I had put in the mappack for you:
http://nmaps.net/160766 [nmaps.net]
http://nmaps.net/159923 [nmaps.net]
http://nmaps.net/155312 [nmaps.net]
http://nmaps.net/158575 [nmaps.net]
http://nmaps.net/158434 [nmaps.net]
http://nmaps.net/159597 [nmaps.net]
http://nmaps.net/159590 [nmaps.net]
http://nmaps.net/159501 [nmaps.net]
http://nmaps.net/159200 [nmaps.net]
I'll have to post the preview in data form in a separate post, mind you it hasn't been playtested yet, so it might be crap.
2009-03-30
Right
I've made the 'map-pack'
I'll have to do it in 2 parts. I provided a link to each one so that you can more easily comment and rate.
Plus I included a special preview of my upcoming mappack, which has no title as of yet. All feedback is welcome.
Thanks!
I'll have to do it in 2 parts. I provided a link to each one so that you can more easily comment and rate.
Plus I included a special preview of my upcoming mappack, which has no title as of yet. All feedback is welcome.
Thanks!
2009-03-30
Oh
and I'll start working on that 'mappack' now.
I'm also currently working on another mappack of completely new maps which I will release soon, but I won't include any of them in this mappack I'll make for you.
I'll just put my better ones, since most of them aren't worth playing.
I'm also currently working on another mappack of completely new maps which I will release soon, but I won't include any of them in this mappack I'll make for you.
I'll just put my better ones, since most of them aren't worth playing.
2009-03-30
Here you go:
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2009-03-30
Tile
is nice, gameplay is...not, I'm afraid. 3
Anyway, I took your advice, I think you were right about the branches, it's a shame to waste them, so I made them a bit more playable and made it so that they're only necessary for AGD, so you only have to do them if you want to.
Other changes: I replaced the chaingun with a laser because going up the branches would be too hard with a chain, whereas a laser is ideal, I think. Also I replaced the rocket on the left with a gauss, because I think that a rocket is too intense for the gold-grabbing that should be happening when you reach the end.
I think I managed to incorporate both of our ideas in this latest version, so tell me what you think. I'll add the data on the next post.
Anyway, I took your advice, I think you were right about the branches, it's a shame to waste them, so I made them a bit more playable and made it so that they're only necessary for AGD, so you only have to do them if you want to.
Other changes: I replaced the chaingun with a laser because going up the branches would be too hard with a chain, whereas a laser is ideal, I think. Also I replaced the rocket on the left with a gauss, because I think that a rocket is too intense for the gold-grabbing that should be happening when you reach the end.
I think I managed to incorporate both of our ideas in this latest version, so tell me what you think. I'll add the data on the next post.
2009-02-04
thumbnail looks awesome
and the tiles are great too
4aved
4aved
1211
I love it!