NUMA

climbingtreesinfearofbearsisnogood

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Author da_guru
Tags author:da_guru experimental landscape n-artish playable rated
Created 2009-02-04
Last Modified 2009-02-04
Rating
4
by 6 people.
Map Data

Description ^advice may save lives^

Other maps by this author

Thumbnail of the map 'bridges: armoured concrete arched bridge' Thumbnail of the map 'moveless hunters hunting you...' Thumbnail of the map 'bridges: truss bridge' Thumbnail of the map 'bridges: prestressed concrete bridge' Thumbnail of the map 'what tastes life like out there?' Thumbnail of the map 'icarus'
bridges: armoured concrete arched bridge moveless hunters hunting you... bridges: truss bridge bridges: prestressed concrete bridge what tastes life like out there? icarus

Comments

Pages: (0)

I love it!

5aved!
Demo Data
I just don't like the style too much.
4aved

OK

try this, I replaced the left gauss with a rocket and the laser with a chaingun.

0000000000000000NKE00000000000000000000JJC000?0000000000000000>M100OC000000000000000GHHC0O310000>CE0?K0@G00EFJ1O311000K0J?A0D0CAM0C11131110002H0DD>DEDC5?110N5O21000FB0C0@NL>1AC1111Q0OB00@>LB2CFJHJ10B1111000>00M0FFKD@CALK@000900000?FD1DJMC4CH7EK8007LH000DDA24GLI211111MQQJ1E000LFJLKLJD11111111DOH>003@KBCA3LIKC11111111130?1C>0HD?MI2111111111110C1AEC0KEKK@C1MI311A0FI?11IH1DI0CECM1?LKJE0N40N11DKE>C0B>FDMMMC5@0NB@N11EKDE>D0B@2LBACCA0NNDC11?MLL00?MH>KLLBL00NN11110CFHE0MCA@?M0EH00>N1111MAFJ0>IAJA>D000000N1111BB@>L0FI>0C@000000>11110JE00000000000000?@B11100000000000000000CP>111000000000000000031D021M000000000000000?1110000000000000000000K111000000000000000000GK11E00?000000000000000B111D0K10000000000000000N1110>10|5^744,564!3^684,516!2^756,396,0,-1!9^756,504,1,0,31,16,1,0,-1!0^756,120!0^756,96!0^744,72!0^720,60!0^696,60!0^672,72!0^660,96!0^660,120!0^672,144!0^696,156!0^720,156!0^744,144!2^252,576,0,-1!2^264,108,-1.5,0!2^204,252,0,-1!2^36,420,0,-1!7^156,240,3!0^756,360!0^756,336!0^36,384!0^36,360!0^540,336!0^552,324!0^564,336!0^552,348!0^252,396!0^276,396!0^264,384!0^264,408!0^576,216!0^600,216!0^588,228!0^588,204!0^588,132!0^600,120!0^600,144!0^612,132!0^132,312!0^120,324!0^120,300!0^108,312!0^132,216!0^120,228!0^120,204!0^108,216!0^126,120!0^138,108!0^114,108!0^126,96!7^468,204,3!7^420,180,3!7^420,132,1!9^612,48,0,0,11,18,1,-1,0!0^204,156!0^192,228!0^156,276!0^240,108!7^204,180,3!7^156,300,3!7^540,288,3!7^516,288,3!7^540,468,3!7^564,468,3!9^558,96,0,0,6,11,1,-1,0!9^432,156,1,0,6,9,1,0,-1!9^492,240,0,0,7,6,1,0,0!7^252,132,3!6^708,108,4,0,2,1!10^72,84!9^444,504,1,0,1,17,1,0,-1!11^240,60,444,504

Wow

9 posts in a row...

Whatever

...

Damn

ignore that, use this:
000000000000000000000000000000000000000000000000;H000000000000000000000>1400000000000000000000021LOH0000000000000000000B1114000000000000000000N1111LH0000000000000000>1150FB@000000000000000021000NP00000000000000000B@00CA00000000000000000>LOK50000000000000000000FQI000000000000000000000000000GOH0000000000000000000?MQJ4000000000000000000CA00B@000000000000000031000NP000000000000000?1140GCA000000000000000N1111MI0000000000000000C11150000000000000000031MQI00000000000000000?1500000000000000000000:I000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000|5^276,564!11^180,120,444,288!12^492,252!12^504,228!12^528,216!12^576,264!12^564,288!12^540,300!12^552,216!12^576,240!12^84,132!12^60,120!12^48,96!12^48,72!12^72,48!12^96,48!12^120,60!12^132,84!0^636,348!0^660,348!0^684,360!0^696,384!0^696,408!0^684,432!0^660,444!0^636,444!0^612,432!0^600,408!0^600,384!0^612,360!10^648,396!0^96,384!0^96,408!0^108,360!0^108,432!0^132,348!0^156,348!0^180,360!0^192,384!0^192,408!0^180,432!0^156,444!0^132,444!10^144,396!0^408,96!0^384,96!0^360,108!0^348,132!0^348,156!0^360,180!0^384,192!0^408,192!0^432,180!0^444,156!0^444,132!0^432,108!10^396,144

Right

the preview.
000000000000000000000000000000000000000000000000;H000000000000000000000>1400000000000000000000021LOH0000000000000000000B1114000000000000000000N1111LH0000000000000000>1150FB@000000000000000021000NP00000000000000000B@00CA00000000000000000>LOK50000000000000000000FQI000000000000000000000000000GOH0000000000000000000?MQJ4000000000000000000CA00B@000000000000000031000NP000000000000000?1140GCA000000000000000N1111MI0000000000000000C11150000000000000000031MQI00000000000000000?1500000000000000000000:I000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000|5^276,564!11^180,120,444,288!12^492,252!12^504,228!12^528,216!12^576,264!12^564,288!12^540,300!12^552,216!12^576,240!12^84,132!12^60,120!12^48,96!12^48,72!12^72,48!12^96,48!12^120,60!12^132,84!0^636,348!0^660,348!0^684,360!0^696,384!0^696,408!0^684,432!0^660,444!0^636,444!0^612,432!0^600,408!0^600,384!0^612,360!10^648,396!0^96,384!0^96,408!0^108,360!0^108,432!0^132,348!0^156,348!0^180,360!0^192,384!0^192,408!0^180,432!0^156,444!0^132,444!10^144,396!0^408,96!0^384,96!0^360,108!0^348,132!0^348,156!0^360,180!0^384,192!0^408,192!0^432,180!0^444,156!0^444,132!0^432,108!10^396,144

Actually

doing this would be much simpler and will allow me to actually stay within the character count.
These are the maps that I had put in the mappack for you:
http://nmaps.net/160766 [nmaps.net]
http://nmaps.net/159923 [nmaps.net]
http://nmaps.net/155312 [nmaps.net]
http://nmaps.net/158575 [nmaps.net]
http://nmaps.net/158434 [nmaps.net]
http://nmaps.net/159597 [nmaps.net]
http://nmaps.net/159590 [nmaps.net]
http://nmaps.net/159501 [nmaps.net]
http://nmaps.net/159200 [nmaps.net]
I'll have to post the preview in data form in a separate post, mind you it hasn't been playtested yet, so it might be crap.

Right

I've made the 'map-pack'
I'll have to do it in 2 parts. I provided a link to each one so that you can more easily comment and rate.
Plus I included a special preview of my upcoming mappack, which has no title as of yet. All feedback is welcome.
Thanks!

Oh

and I'll start working on that 'mappack' now.
I'm also currently working on another mappack of completely new maps which I will release soon, but I won't include any of them in this mappack I'll make for you.
I'll just put my better ones, since most of them aren't worth playing.

Here you go:

0000000000000000NKE00000000000000000000JJC000?0000000000000000>M100OC000000000000000GHHC0O310000>CE0?K0@G00EFJ1O311000K0J?A0D0CAM0C11131110002H0DD>DEDC5?110N5O21000FB0C0@NL>1AC1111Q0OB00@>LB2CFJHJ10B1111000>00M0FFKD@CALK@000900000?FD1DJMC4CH7EK8007LH000DDA24GLI211111MQQJ1E000LFJLKLJD11111111DOH>003@KBCA3LIKC11111111130?1C>0HD?MI2111111111110C1AEC0KEKK@C1MI311A0FI?11IH1DI0CECM1?LKJE0N40N11DKE>C0B>FDMMMC5@0NB@N11EKDE>D0B@2LBACCA0NNDC11?MLL00?MH>KLLBL00NN11110CFHE0MCA@?M0EH00>N1111MAFJ0>IAJA>D000000N1111BB@>L0FI>0C@000000>11110JE00000000000000?@B11100000000000000000CP>111000000000000000031D021M000000000000000?1110000000000000000000K111000000000000000000GK11E00?000000000000000B111D0K10000000000000000N1110>10|5^756,564!3^684,516!2^756,396,0,-1!9^756,504,1,0,31,16,1,0,-1!0^756,120!0^756,96!0^744,72!0^720,60!0^696,60!0^672,72!0^660,96!0^660,120!0^672,144!0^696,156!0^720,156!0^744,144!2^252,576,0,-1!2^264,108,-1.5,0!2^204,252,0,-1!2^36,420,0,-1!7^156,240,3!0^756,360!0^756,336!0^36,384!0^36,360!0^540,336!0^552,324!0^564,336!0^552,348!0^252,396!0^276,396!0^264,384!0^264,408!0^576,216!0^600,216!0^588,228!0^588,204!0^588,132!0^600,120!0^600,144!0^612,132!0^132,312!0^120,324!0^120,300!0^108,312!0^132,216!0^120,228!0^120,204!0^108,216!0^126,120!0^138,108!0^114,108!0^126,96!7^468,204,3!7^420,180,3!7^420,132,1!9^612,48,0,0,11,18,1,-1,0!0^204,156!0^192,228!0^156,276!0^240,108!7^204,180,3!7^156,300,3!7^540,288,3!7^516,288,3!6^708,108,4,0,1,NaN!7^540,468,3!7^564,468,3!9^444,504,1,0,1,17,1,0,-1!11^240,60,444,504!9^558,96,0,0,6,11,1,-1,0!9^432,156,1,0,6,9,1,0,-1!9^492,240,0,0,7,6,1,0,0!7^252,132,3!3^72,144

Tile

is nice, gameplay is...not, I'm afraid. 3
Anyway, I took your advice, I think you were right about the branches, it's a shame to waste them, so I made them a bit more playable and made it so that they're only necessary for AGD, so you only have to do them if you want to.
Other changes: I replaced the chaingun with a laser because going up the branches would be too hard with a chain, whereas a laser is ideal, I think. Also I replaced the rocket on the left with a gauss, because I think that a rocket is too intense for the gold-grabbing that should be happening when you reach the end.
I think I managed to incorporate both of our ideas in this latest version, so tell me what you think. I'll add the data on the next post.
and the tiles are great too

4aved