Part XXVII: An irregular way around town
Author | Erik-Player |
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Tags | action author:erik-player collab ep-fave ep-mappack featured rated skypanda |
Created | 2009-01-29 |
Last Modified | 2009-04-20 |
Rating |
4 by 42 people.
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Map Data | |
Description | A spectacular, amazing, wonderful, action-packed, level brought to YOU (yes you) by Erik-Player and SkyPanda! We both really hope you enjoy it. :)
An irregular way around town: YOU are a lonely ninja trying to find your way around town. First you jump past the laser, avoid the rocket, get a key while riding a thwump, and get a key while avoiding the shark. You travel back to the rocket area, sneaking by. You travel to the laser hoping to avoid it, but it looks you straight in the eye. THINK FAST, and your get to safety. You then travel to another shark infested pool, getting your key. After doing that you travel to the heart of the temple, avoiding MORE sharks. You travel to the underground of the temple, grabbing the key that's going to bring you out. After attaining this jewel, you then travel back outside avoiding the laser one last time, and getting OUT of there. Oh, and one last thing; If you're a real ninja, you would go for the gold! THE END! |
This map was featured on 2009-04-04
Erik-Player rocks;
I should have shown you before.
Here’s the perfect map.
Triangle shatters.
Whilst the rocks and debris fall,
Ninja dives between.
Footsteps flow through mines.
Breaking the fortress and gate;
Ninja moves onward.
Gold with red and blue,
The swathe of colour beckons;
Invites the Ninja.
A construct of thought,
Penetrates the epitaph.
Leaves no trace of fear.
All is said and done.
The panda chews the bamboo.
Pretentious review?
— Guitar_Hero_Matt
Other maps by this author
Comments
2009-04-18
Meh
I didn't like this. The 'open air' feeling bugged me. Climbing up the left section was irritating, especially with that laser.
Also, I despise asymmetricality.
Also, I despise asymmetricality.
2009-04-10
Wow, that's quite a coincidence:
your map description describes EXACTLY the way that I get aroung town each day... AAAAAAHHHHHH!
2009-04-08
awsome map
kind hard but really awsome at the same time ;)
2009-04-07
OMG this is godly.
5aved
2009-04-07
Hmmm
honestly I'm torn about this, the way that it keeps it's overall structure whilst allowing different 'sub-paths' is superb, I mean, on the left hand side along there are 5 or 6 reasonably decent ascent paths. In quite a lot of places it was pretty fun, it had atmosphere and I can see exactly why GHM featured it.
On the other hand, I found the tiles, and the gameplay, all a little too fiddly and clumsy. Some of the transitions between the different 'teritories' that different enemies covered caused difficulty spikes, especially with the lazer and the rocket, I felt they were allowed to long a leash so to speak, for this map at least. And having to go all that way back... uurgh.
Man, that's a long comment. A low-ish 4 from me.
On the other hand, I found the tiles, and the gameplay, all a little too fiddly and clumsy. Some of the transitions between the different 'teritories' that different enemies covered caused difficulty spikes, especially with the lazer and the rocket, I felt they were allowed to long a leash so to speak, for this map at least. And having to go all that way back... uurgh.
Man, that's a long comment. A low-ish 4 from me.
2009-04-07
sure it's a good map i enjoyed it.
but to me it's nothing special.
2009-04-07
4/5
The people who say this map is nothing special are just jealous, the map isn't perfect, but its good.
2009-04-07
Pawz!
Reminder!
2009-04-07
oh i see it
man that was hard to figure out
2009-04-07
diem
actually, there's a secret message encoded in the gold pattern. It may take a fair while to decode. Good luck.
2009-04-07
Fuck...
If anyone finds this son of a bitch johomo, tell him he's a real douche. What a motherfucker...
2009-04-07
i feel strange to-day
2009-04-07
Seems too abstract
I like your other chamberish building-like maps better to be honest.
3.5/5
3.5/5
2009-04-06
Oh thank God.
I thought someone was actually going to have something meaningful to doubt about the review. *sighs with relief* Besides, I'm sure all poetry sounds like that to you, Sire :D
Diem, it's special to me, and I'm the reviewer.
Diem, it's special to me, and I'm the reviewer.
2009-04-06
nothing in this map is special/
HE'S TURNING INTO GLOOMP
2009-04-05
So much for
my happy ending ;D
2009-04-05
I found the play extremely restricted
and not much flow at all. There's always a rocket, a drone, or a mine around the corner containing you from having a fun time.
2009-04-05
lol what a coincidence
i was considering featuring this as well :P
and the seconf time climbing back up the left side is a killer. it just didn't feel right, yuh know? didn't really like laser as an enemy, thought guass woiuld've surved samed purpose bettter without sacrificing the pace of the gameplay. flow is inconsistent, but not teeth-shatteringly horrible; thwump mechanism pretty redundant/unnecessary/a worthless distraction from the main plot. besides that, map's alright.
become little quirks that are pretty nice with more extensive playing, the only /real/ problem is having to go all that was back, and that's not -too- bad
2009-04-05
awesome run :)
yeah, this map is so good.
Demo Data |
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2009-04-05
there are some clever parts
but there are maps by you i like a lot more. i like how everything you make is scrambly but still keeps its path.
2009-04-05
Pretentious?
No. Horrible poem. Check √
Great map btw.
Great map btw.
2009-04-04
Too long for my tastes
and by too long I mean way way too long, but each part was fun...
2009-04-04
Lol
nice new avatar GTM.
And yours, Erik-Player.
And yours, Erik-Player.
Obviously not :3
2009-04-04
neat map
nice job
rikaninja
Stop it
MUMMY, bad people are saying bad things......