Alien World
Author | DarkandroidLoN |
---|---|
Tags | 2r author:darkandroidlon playable sci-fi unrated |
Created | 2009-01-27 |
Last Modified | 2009-01-27 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | Story:
This residential habitat is implanted into an alien world. But, as the Ninja has been away for a while, some areas have been infected by robots. Now, how to get out? |
Comments
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2009-01-27
save my avatar
and put it on yours,
*rightclick
*save picture as
then go into your account and edit settings
*rightclick
*save picture as
then go into your account and edit settings
2009-01-27
4/5
great first map.
i love it!
the hidden thwumps were kinda annoying, but not hard.
take a look at some of my maps? Thanks!
i love it!
the hidden thwumps were kinda annoying, but not hard.
take a look at some of my maps? Thanks!
2009-01-27
hey darkandroid I will make you an avy
cos I can =D
2009-01-27
;P
I think that well used mines aswell as a laser-gauss combo with be good :)
And change your avvy darky warky :D
And change your avvy darky warky :D
2009-01-27
dontdontdontdontdont
hide thwumps, that was my first ever piece of advice given to me, so I pass it onto you,
another piece of advice is to follow your description, two thumps isnt an infestation, a couple of seekers and maybe a chaingun/laser would have worked well. good first map though
another piece of advice is to follow your description, two thumps isnt an infestation, a couple of seekers and maybe a chaingun/laser would have worked well. good first map though
2009-01-27
... ;P
> Don't like all those launch pads on the left (just use one and the player can jump up the rest)
> Get rid of gold clusters
> Stop being so neat, go wild, kinda
> Exesive gold on of the slopes
> Seemed to lack atmoshpere; Try adding objects not too your leisure but so that the player has a challenge
> Try to make your levels actually look good with more colour eg. red mines, blue zap drones, yellow gold etc.
> Next time be adventurous with tilesets, see mine for detalis :)
Overall a good firsts. I know I have seen this before and already told oyu some of these things but I'm commenting here just for the sake of it :D
> Avoid bare rooms unless for an affect, which in tis case it didn't have
> You definetely overdid the doors, like I used to back in the dau :X
> Place objects, especially enemies with special care; Note where they can hurt the ninja, and use other objects to compliment that
> The tileset also needs to be placed in a way that the player has to think "What do I do next?" :D
Sorry for this huge comment. Look forward to some of your other maps!
Rated 3.5^. So that means a 4 ;P
> Get rid of gold clusters
> Stop being so neat, go wild, kinda
> Exesive gold on of the slopes
> Seemed to lack atmoshpere; Try adding objects not too your leisure but so that the player has a challenge
> Try to make your levels actually look good with more colour eg. red mines, blue zap drones, yellow gold etc.
> Next time be adventurous with tilesets, see mine for detalis :)
Overall a good firsts. I know I have seen this before and already told oyu some of these things but I'm commenting here just for the sake of it :D
> Avoid bare rooms unless for an affect, which in tis case it didn't have
> You definetely overdid the doors, like I used to back in the dau :X
> Place objects, especially enemies with special care; Note where they can hurt the ninja, and use other objects to compliment that
> The tileset also needs to be placed in a way that the player has to think "What do I do next?" :D
Sorry for this huge comment. Look forward to some of your other maps!
Rated 3.5^. So that means a 4 ;P
DarkandroidLoN