NUMA

Doctor Foe

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Author KlanKaos
Tags action author:klankaos gausses rated relaxed rockets teleporters
Created 2009-01-14
Last Modified 2009-01-14
Rating
4
by 7 people.
Map Data

Description I like this one. It's pretty chill, which is something I've been going for in a few of my more recent maps but not quite succeeding. I wasn't going for that with this one, but it's what it turned out to be, and so that's what it is. The teleporters were necessary - it's very difficult to get out of the rocket rooms otherwise. Part of the challenge lies in controlling your speed enough to drop down or jump up into the exit key without hitting the teles. Anyways, rate, comment and enjoy!

Other maps by this author

Thumbnail of the map 'When Mines Just Aren't Enough' Thumbnail of the map 'Hypnocoma' Thumbnail of the map 'Logic Puzzles' Thumbnail of the map 'Lead Me Astray... To Dreamer's Hideaway' Thumbnail of the map 'Dreamer's Recluse' Thumbnail of the map 'The Angry Dreamer'
When Mines Just Aren't Enough Hypnocoma Logic Puzzles Lead Me Astray... To Dreamer's Hideaway Dreamer's Recluse The Angry Dreamer

Comments

Pages: (0)

Nice

I like it. The tiles were simple but still looked and played well. The teleporters didn't feel too overdone and fit into the map pretty well. The rocket chamber on the left seemed harder than the one on the right, but not too hard. The only thing I don't really like is how the gold is placed. Despite it's actual size, it doesn't feel short. Overall it's a cool and fun map. 4/5

AGD

I just destroyed this map. I'm curious to see if someone good at highscoring could get it sub 800; I am a few frames away from maxed out. This map had incredible flow, and I don't think it was chill at all, but it could be if you were taking your time. I thought the gold placement was perfect, the angles of the tiles were perfect, and the symmetry of it made it really pleasing. I only wish you put in a tile in the corner to make it quicker to go up the wall rather than just a straight wall jump. Not enough to deter me though. 5aved.
Demo Data
fav it, then uyse it as a sample review and send 2 to atob to apply it is easy but write them well

The left-hand rocket chamber was much harder than the right one imo, and I wasn't a fan of that. Other than that, the level was solid, but not spectacular: the teleporters worked well, and the aesthetics were nice, although the bottom-left/top-right tiles (the snakelike shapes) were a little different from the rest of the map. 3.5/5

Cool

The gold which at the top of doctor's right eye (for us, left one) was hardly to get ^^ . I like KlanKaos's maps, they are simple (than other complicated maps on nmaps.net ) but funny. And it is important factor.


AGD:
Demo Data

Yeah, I know...

but tk^3's map slays, so that's OK, I guess.

NICE

a bit of a long demo but how do you make teleporters?
Demo Data

nice map

shame attentions getting stolen by tk