AAAAGGGGGGGGGGGGDDDDDDDDDDD!!!!!!
Author | beethoveN |
---|---|
Tags | author:beethoven unrated |
Created | 2009-01-13 |
Last Modified | 2009-01-13 |
Rating | 4 more votes required for a rating. |
Map Data | |
Description | fastest agd gets ded |
Other maps by this author
Comments
Pages: (0)
2009-01-13
basically,
map making is a formula that the variables change; tileset must be proportional to the items on a 6-2 ratio, respectively, while also balancing the aesthetics, as well. (it's what works for me.) border items do NOT count for this, if you see http://nmaps.net/153428 [nmaps.net]
2009-01-13
...
"but put effort into maps instead of churning them out, and theyll get more attention too (unless you're AMLT ;P)" or me.
2009-01-13
Hmm
I wasn't too sure if I needed to do agd. Lol! it was good, very fun! I really liked the lasers! and great work with the drones, at first I thought it was pointless until I reached to the bumpers, very creative! I really liked this, it was very fun, great tileset too. I wasn't really a fan of all the exits though, if you can't reach them, don't use them. but good nonetheless, 5/5 (actual rate 4.9/5) great work!
2009-01-13
...
bo hoo
Demo Data |
---|
2009-01-13
didn't care
for the tiles. they were ugly, yes, but easy to manoeuvre on. the launchpads, on the other hand, were a huge pain in the ass (and suck all fun out of this map); you either get launched into a laser beam, or you miss it and hit it on your way down. i'd even go that far to say AGDing this is impossible.
2009-01-13
Did you?
I'll take your word for it; I just didnt expect those sequential tiles to be there just for the sake of it.
The sequential tiles at the beginning really make this clear. Please, if you don't want to play through a map yourself, don't submit it. Not trying to be mean, but put effort into maps instead of churning them out, and theyll get more attention too (unless you're AMLT ;P)
joshgiscool
speedrun