Escoria
Author | Guitar_Hero_Matt |
---|---|
Tags | action author:guitar_hero_matt gold mines old rated thwumps |
Created | 2009-01-13 |
Last Modified | 2009-01-13 |
Rating |
4 by 13 people.
|
Map Data | |
Description | Looking back on my latest maps, I've realised how uninspired and mediocre I've become in my complacency. So I've decided to return to my old style of mapping with a few new ideas; I loved these maps to bits and hope to make them even more successful. Credit goes to...
Maximo: For convincing me to add the gold bridge and eventually add the entire optional agd section. Toasters: For inspiring me to use an irregular mine bed, like on his last map. Meant to look much more unkempt. LouDog004: For inspiring me to return to making these highly Skyline: For showing me that making a map Also, for the record, this was my 262nd map, despite what the counter says. I've delisted quite a lot of my old ones, which I'll make available via a link in my profile. |
Other maps by this author
Comments
Pages: (0)
2009-01-28
I really enjoyed playing this map.
The mines are amazing and the tileset is ridiculous (in a good way). This is the rate exchange.
2009-01-22
Awesome!!
fantastic map, great tiles, great thump action, great gold, great mines. well placed chaingun faved 5
2009-01-15
GHM
I've noticed that you seem to get a lot of criticism. My guess is because you put yourself out in the community a lot and are recognized thusly. What often happens is you'll begin to get discouraged, even though you make good maps, none of them seem good enough. This is the Mekkah syndrome. Don't be discouraged, even though everyone seems to always find something wrong w/ your maps, I genuinely think it is the community believing that you have talent, and not just nipping at the heels of someone for the sake of doing so or jumping on a bandwagon. This isn't to say to follow the criticism to a tee, but rather take what you need from it. You won't please everyone, and when you stop caring about that, I think you'll see a distinctive change in your mapmaking.
2009-01-14
were the tiles slightly me inspired?
that lone clump in the mid-bottom seems to suggest so..
not your best gameplay wise. the double thwumps had, like, no personality. just "KKKEEEELL" you know?
tiles were sloppy, no construction just a bunch of weird slabs.
i quite dislike this style and i hope you dont keep it. it has close to nothing to offer gameplay or tile-wise. not your best
NR
not your best gameplay wise. the double thwumps had, like, no personality. just "KKKEEEELL" you know?
tiles were sloppy, no construction just a bunch of weird slabs.
i quite dislike this style and i hope you dont keep it. it has close to nothing to offer gameplay or tile-wise. not your best
NR
2009-01-14
sooo...
i tried searching GTM and got like, 0 results. it was only then that i realized the computer still thinks you're guitar_hero_matt.
i'll play the map now.
i'll play the map now.
2009-01-13
It looks really nice!
the gameplay is okay, it's tedious and it gets a bit annoying near the end. I liked the agd, it made it more fun! the tileset was great too! It wasn't great though, and it was pretty short, but overally, there were many good and creative ideas, so I rate this 4/5 (actual rate 4.5/5)
2009-01-13
Sweet AGD
About the same time as mrgy05's completion.
I enjoyed this map. I thought the two sections didn't entirely go well together, but each was well done. I actually like the chaingun bridge a little bit better than the thwumps - I don't know why everyone's complaining that the gold is hard to get. Overall, 4/5 from me.
I enjoyed this map. I thought the two sections didn't entirely go well together, but each was well done. I actually like the chaingun bridge a little bit better than the thwumps - I don't know why everyone's complaining that the gold is hard to get. Overall, 4/5 from me.
Demo Data |
---|
2009-01-13
I'm not sure.
I just don't like this and I think if you trump a map up in your description to be unique it should live up to its promise.
2009-01-13
Distinc and individual
mark the same connotation in this context. All you've done is replace a word with one of its synonyms.
This map isn't distinct, there are no new mechanics on offer, some highly generic ones, and this type of archway/jagged/cave type tileset is common.
Silted: So rigidly constrained, formal, or awkward as to lack all grace and spontaneity. Which is what I felt playing this.
Takes a couple of seconds to google a word if you're unsure of it's meaning.
This map isn't distinct, there are no new mechanics on offer, some highly generic ones, and this type of archway/jagged/cave type tileset is common.
Silted: So rigidly constrained, formal, or awkward as to lack all grace and spontaneity. Which is what I felt playing this.
Takes a couple of seconds to google a word if you're unsure of it's meaning.
2009-01-13
you know,
(im kinda mad that there has been ONE MAP DOMINATING THE HOT MAPS PAGE ALL DAY!!!)
2009-01-13
I think...
that the aesthetics in the map overpowers the game play, however, the game play wasn't awful either.
With one critique in mind, I think that the golden bridge looks great but plays well... not so great.
+4.3 turned to +4
With one critique in mind, I think that the golden bridge looks great but plays well... not so great.
+4.3 turned to +4
Demo Data |
---|
2009-01-13
There really isn't
anything highly individual about any of this, it's not generic as such, but it's hardly unique (tiles and gameplay).
The gameplay here is a little awkward, too. The thwump section feels very stilted and I'm really not a fan of stationary chain drones. The gold bridge looks a lot better than it plays, too.
The gameplay here is a little awkward, too. The thwump section feels very stilted and I'm really not a fan of stationary chain drones. The gold bridge looks a lot better than it plays, too.
2009-01-13
Just like clockwork
i get owned by the top two thwumps every run. And i tried for 10 mins+. Awesome set though, and bottom four thwumps are great, and so is the chaingun. Just the key section is really frustrating, and not very enjoyable.
4/5
4/5
Demo Data |
---|
2009-01-13
you forgot that it was me that inspired you to make a semi tight spaced really awesome favable map..
**jokes**
although it is faved..
4.5
although it is faved..
4.5
2009-01-13
I've been waiting for this day to come...
I used to love your old level because the were you...
PS this is my new account..
you knew me as Nicnac...
oh and rate my one and only map so-far...
**playing now** I'll rate when done..
PS this is my new account..
you knew me as Nicnac...
oh and rate my one and only map so-far...
**playing now** I'll rate when done..
PNI
Also