NUMA

Claustrophobe

Thumbnail of the map 'Claustrophobe'

Hover over the thumbnail for a full-size version.

Author Droqen
Tags action author:droqen experimentalesque playable unrated
Created 2009-01-09
Last Modified 2009-01-09
Rating 4 more votes required for a rating.
Map Data

Description n. one with an irrational fear of Santa

... Seriously though :P I made this map with a claustrophobic effect in mind. You might be wondering 'why the big open area?'

I remembered something I'd read about horror movies; they tend to throw in comedic elements or at least something other than horror because in this way you do not become desensitized to the scary/horrifying bits.

My goal is for you to feel cramped, and suddenly come out into a wide, open area where you can freely move about. The rocket offers some challenge but more fun in weaving around it. Then, when you must return to the cramped passageways, they will feel that much more constricting.

Tell me what you think :)

Other maps by this author

Thumbnail of the map 'Die' Thumbnail of the map 'Beneath an Orchard of Gold' Thumbnail of the map 'Lifeless Parade' Thumbnail of the map 'Digital Key Labyrinth' Thumbnail of the map 'Perish, Innovator.' Thumbnail of the map 'loose / ends'
Die Beneath an Orchard of Gold Lifeless Parade Digital Key Labyrinth Perish, Innovator. loose / ends

Comments

Pages: (0)

Ah, the look,

I see.
Well I know some people also don't like hard-to-maneuver-on tiles. However, that doesn't really matter; I'll take looks more into consideration then.

Yeah.

I know ;P
Actually I should probably work on smoother surfaces. I kind of like the difficulty of awkward tiles but it seems a lot of people don't. So I'll try to remember to keep that in mind.
and hard to manuver on,

3.5