NUMA

Thorn

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Author tinkers7777
Tags action author:tinkers7777 gold medium playable rockets unrated
Created 2008-12-25
Last Modified 2008-12-25
Rating 4 more votes required for a rating.
Map Data

Description I certainly have shoved my head up my ass, haven't I? Hmm. It is a bit cramped in here. I think I am getting claustrophobic! I'll step out to for a bit of air.....

Warning: This map manages to pack edge-of-your-seat action and jumper elements and sponge elements and innovation into one map without screwing the entire thing up. Fastest AGD gets a ded. QUITE HARD!

Other maps by this author

Thumbnail of the map 'Genre X: Forlorn' Thumbnail of the map 'Genre X: Independence' Thumbnail of the map 'Genre X: Echo' Thumbnail of the map 'Genre X: Flight' Thumbnail of the map 'Labrynth Botanica' Thumbnail of the map 'Barb'
Genre X: Forlorn Genre X: Independence Genre X: Echo Genre X: Flight Labrynth Botanica Barb

Comments

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For one thing, your map uses the whole screen, and both apse's and Gods_Reaper's heavily use gausses and mines, while the left side of this is a rocket section

Lomg completion.

You get used to that mine pretty fast, so if you want an agd you'd better play it a couple times.
Demo Data

Oops sorry

Demo
Demo Data

Remove that mine.

It's almost impossible.
>>
Demo Data

Oh wait

I forgot to read the first comment XD

k my problem

is the rocket. gauss turrets fit in the scheme better, and a rocket is a shade too annoying considering the 8,2 and 3 tile jumps you have to make.
Indeed, the lengthyness did not suit the high difficulty but the blend between jumper and action was flawless in my opinion. I hope this gets as popular as GTM's.

corpse pose...

was that on a Hooz mappack or something? yeah...

anyway, the problem with a map like this is: length + annoying jumps + enemies = long playing and accidental destruction.

the gameplay was solid and the tiles were awesome. gold was spectacular.
If you are stuck on a part, I'll post a demo.