What Lies Beneath
Author | Riobe |
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Tags | action author:riobe hard nnrpg playable scrimmage unrated |
Created | 2008-12-23 |
Last Modified | 2008-12-23 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | WARNING WARNING: Hint slash spoiler in comment at bottom of page.
Scrimmage with Erik-Player. Rules are: 1. Must incorporate a chain of mines or chains of mines as a major part of the gameplay. 2. Must include your name made out of tiles. Mine chain is...well, yeah. Name is in center of map. Enjoy! |
Other maps by this author
Comments
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2008-12-24
Yeah. :/
If you refined this map you probably would've won,... but that's the past now. We can do one soon, But I don't want to do any scrimmages till our collab is over. ;)
2008-12-24
Yeah!
It was fun, but you know I wanna lose now. :P Maybe I should go up against Somebody like nottkitt.
2008-12-24
atob told me to tell you.
What Lies Beneath - Riobe
Looks awkward, and plays just the same. The repetitious design is far too bland, and the map doesn't feel playtested at all. This is lacking in almost all essential areas for me: aesthetically dull, no atmosphere, un-refined play... It's just cramped and frustrating, not what I expected from Riobe. ;_;
Gameplay - 10/20
Aesthetics - 4/10
Originality - 5/10
Overall - 19/40
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E-P: Erik-Player - by Erik-Player
Well crafted. A fine example of multiple enemy use without overcrowding. A couple of moments make this stand out: the drone chase at the start and the end tunnel system.
It has a nice atmosphere too.
The rest is very solid, but quite unremarkable. As a whole, this feels quite fresh strung together, but there's no real element of originality to the core design.
Gameplay - 12/20
Aesthetics - 6/10
Originality - 3/10
Overall - 21/40
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I'm quite a harsh critic, but I won't apologize for it :p
-atob
Looks awkward, and plays just the same. The repetitious design is far too bland, and the map doesn't feel playtested at all. This is lacking in almost all essential areas for me: aesthetically dull, no atmosphere, un-refined play... It's just cramped and frustrating, not what I expected from Riobe. ;_;
Gameplay - 10/20
Aesthetics - 4/10
Originality - 5/10
Overall - 19/40
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E-P: Erik-Player - by Erik-Player
Well crafted. A fine example of multiple enemy use without overcrowding. A couple of moments make this stand out: the drone chase at the start and the end tunnel system.
It has a nice atmosphere too.
The rest is very solid, but quite unremarkable. As a whole, this feels quite fresh strung together, but there's no real element of originality to the core design.
Gameplay - 12/20
Aesthetics - 6/10
Originality - 3/10
Overall - 21/40
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I'm quite a harsh critic, but I won't apologize for it :p
-atob
2008-12-24
Yep.
I got you on aesthetics but you got me on originality. ;)
ATOB will either PM you or make a comment on this map.
ATOB will either PM you or make a comment on this map.
2008-12-24
You don't have to get the trap-doors.
I didn't necessarily like the top portion but I like the idea you're going along with. :) 3
2008-12-23
agd
1 - add a launchpad and entrance to the other side
2 - get rid of the gauss
3- expand on the bottom tile/mine combo, it's great.
3.5 up.
2 - get rid of the gauss
3- expand on the bottom tile/mine combo, it's great.
3.5 up.
Demo Data |
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Riobe
Heh.