NUMA

What Lies Beneath

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Author Riobe
Tags action author:riobe hard nnrpg playable scrimmage unrated
Created 2008-12-23
Last Modified 2008-12-23
Rating 2 more votes required for a rating.
Map Data

Description WARNING WARNING: Hint slash spoiler in comment at bottom of page.

Scrimmage with Erik-Player. Rules are:
1. Must incorporate a chain of mines or chains of mines as a major part of the gameplay.
2. Must include your name made out of tiles.

Mine chain is...well, yeah. Name is in center of map. Enjoy!

Other maps by this author

Thumbnail of the map 'That Gift You've Always Wanted' Thumbnail of the map 'On The Twelfth Day Of Christmas' Thumbnail of the map 'United We Race' Thumbnail of the map 'Gear Shift' Thumbnail of the map 'Set My Soul On Fire' Thumbnail of the map 'Strand Of Hair'
That Gift You've Always Wanted On The Twelfth Day Of Christmas United We Race Gear Shift Set My Soul On Fire Strand Of Hair

Comments

Pages: (0)

Heh.

Sure. But to do our collab, you have to logg on to xfire. =P

Yeah. :/

If you refined this map you probably would've won,... but that's the past now. We can do one soon, But I don't want to do any scrimmages till our collab is over. ;)

And the fact

That I didn't try hard enough on this one.

Or Skyline

Or we could have a re-match! The rule I chose kinda screwed me over. =/

Yeah!

It was fun, but you know I wanna lose now. :P Maybe I should go up against Somebody like nottkitt.

Bahahahaha

It's not what I expected either. =/

Congrats on the results! =) Hope we do it again sometime.
What Lies Beneath - Riobe

Looks awkward, and plays just the same. The repetitious design is far too bland, and the map doesn't feel playtested at all. This is lacking in almost all essential areas for me: aesthetically dull, no atmosphere, un-refined play... It's just cramped and frustrating, not what I expected from Riobe. ;_;

Gameplay - 10/20
Aesthetics - 4/10
Originality - 5/10

Overall - 19/40

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E-P: Erik-Player - by Erik-Player

Well crafted. A fine example of multiple enemy use without overcrowding. A couple of moments make this stand out: the drone chase at the start and the end tunnel system.

It has a nice atmosphere too.

The rest is very solid, but quite unremarkable. As a whole, this feels quite fresh strung together, but there's no real element of originality to the core design.

Gameplay - 12/20
Aesthetics - 6/10
Originality - 3/10

Overall - 21/40


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I'm quite a harsh critic, but I won't apologize for it :p
-atob

Yep.

I got you on aesthetics but you got me on originality. ;)
ATOB will either PM you or make a comment on this map.

Well, you know

I'll score some points in originality and aesthetics though. ^^
I didn't necessarily like the top portion but I like the idea you're going along with. :) 3

agd

1 - add a launchpad and entrance to the other side
2 - get rid of the gauss
3- expand on the bottom tile/mine combo, it's great.

3.5 up.
Demo Data

Hint:

Only step where the trap doors are.