NUMA

02~4: In The Pipeline

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Author Guitar_Hero_Matt
Tags action author:guitar_hero_matt dronepaths gtmap-pack nnrpg rated zap-drones
Created 2008-12-21
Last Modified 2008-12-21
Rating
4
by 21 people.
Map Data

Description Scrimmage against Skyline. The rules were only zap drones could be used, and no curved tiles. So here it is; went through several drafts I wasnt satisfied with and came up with this, something I was. RCE.

Other maps by this author

Thumbnail of the map '01~0: Wait, Forgot Something' Thumbnail of the map 'Sapling Genus' Thumbnail of the map '03~0: A Bolder Alligator' Thumbnail of the map '02~3: Northern Lights?' Thumbnail of the map '02~2: Static Slipstream' Thumbnail of the map '03~2: Manichaeism'
01~0: Wait, Forgot Something Sapling Genus 03~0: A Bolder Alligator 02~3: Northern Lights? 02~2: Static Slipstream 03~2: Manichaeism

Comments

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The bottom was great, though.
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woah..

they are /actually/ completely stuck.. weird..
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.

Obviously I didn't meant to write 'out' twice.
._.

:D

check this out method out..
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ALMOST

fastest way for a speed if you could get it right
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Oh, then don't worry about it, I guess.
He has a lot more experience, so I think he would judge well.

sub-1k AGD

fun map.. enjoyed it..

you have certainly come a long way from those early gold mine maps i remember from u.. :P
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Hmm

cheated...probly already been done

slow agd

4/5
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AGD

I think it's a really good map. Great replayability.
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Okay guys

Should I make a redraft of this map after the neditor nation comp and make some changes, including other enemies?

Hmmm

Seems to be a lot of controversy over the chasers. Personally I added them because they provided a management challenge, that is, once youve gotten the gold and switch, most of the time, you need to get all three drones into the exit chamber so you can lure them out. I liked the puzzle aspects they intorduced, but I can certainly see why they might become frustrating.

Hmmm...

I like the bottom 3 levels. I hate those chasers. Honestly, the top is a major turnoff. I really like the use of normal doors, but I personally hate those chasers (as I already said). But I prefer if you add a bit more space to use 3 freaking chasers. 3.49 honestly (because I'm starting to rate harsher). Sorry to bring your rating down if I did.

"This is true
I consider ratings important because it affects the histogram on my profile. I guess for someone like you it doesn't matter, but I'm still relatively new so it does affect my histogram, which could in turn affect whether someone looks at my maps :/ "

@maxson924:
Well, until recently, I had a higher # of 3 maps. My 4's have been slowly catching up because I think I'm improving, but I got heavily anti-sniped. Too bad there is no set regulations for ratings. It is just purely opinion. Don't worry about ratings too much. Just try to get maps rated. That determines your status.

its good

i didnt like the starting room much..

4

Meh

If you didn't like playing through it that's fine with me. Just waiting for Skyline's opinion atm :/

i gave it a 2

if you're wondering
it makes it very easy. quite fun. 4.
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This is true

I consider ratings important because it affects the histogram on my profile. I guess for someone like you it doesn't matter, but I'm still relatively new so it does affect my histogram, which could in turn affect whether someone looks at my maps :/

Idk

Understandably some people didn't like it, but really it's skyline's opinion(and the judge's for that matter) that.. er.. matter. I can personally see why this would get a 3, although someone might have sniped, idk. Does it matter tbh? It's still almost at the top of hotmaps.
Why is this only a 3? Did you get sniped three times or something? :/

Lol

and I did rate before; I also posted a demo on my map showing the intended flow if you want to see it :P

:S

Strange :P

Even stranger...

I fell from the left :P

:/

Must have just been different routes or something :p Although it's a lot easier to fall from the right side imo.

That's strange...

Just falling worked perfectly for me.

Fastest

...
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The seekers shouldnt be annoying if you find the right route through the top. And if you're trying to fall to the bottom straight away, I would advise clinging on the bottoms of the wall segments in the door corrdiors before doing a well timed wall jump.

I've found that just falling rarely works, hence I made it possible to cling to the walls under the doors during testing.
i wasnt satisfied with this. the chasers at the top were thouroughly annnoying, so much that i had to play in debug mode to un-die.
the ones at the bottom didnt help on the fall down

I think it's cool.

Was fun to play and a perfect difficulty. 4aved.
AGD.
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omg

playing this map i had massive deja vu, and i suddenly remembered a dream that was long forgotten.
it was quite a nice dream as well.

4

great map. Nothing else.

Love it !!

5aved ,, Check Out this Death Demo ,,, I Think i do most the map pretty quick
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