bouncy bouncy
Author | digidexter |
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Tags | author:digidexter challenge fun hard nreality puzzle rated |
Created | 2008-12-20 |
Last Modified | 2008-12-20 |
Rating |
1 by 9 people.
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Map Data | |
Description | jump |
Comments
Pages: (0)
2009-01-07
Your first map
was made in nreality?
2008-12-24
AGD
stands for All-Gold Demo. It means that you've made a demo and have achieved all the possible gold in a map, as well as completed the map in a single run without dying.
2008-12-22
Map Making Guide cont...
Enemy choice - This may possibly be one of the most difficult things about making maps. Using the correct enemy is important because you could make a tight, enclosed map and use rockets where laser drones would have worked much better. The best thing I can tell you to do is experiment with enemy choices in your maps before submitting them to NUMA. Don't just try out a rocket turret and a few thwumps, try out chainguns and rockets, or gauss turrets and thwumps or floorguards and carefully placed mines. Maybe a single enemy type is appropriate but in the end it is up to you.
If you'd like a good reference for what enemy combinations work well together, as well as a few other map making tips, CLICK HERE [nmaps.net].
I hope that helps. I'd like to see better maps from you in the future. Also, if you're looking to possibly improve your N skills, St. Atilla's College for Ninja [metanet.2.forumer.com] is a great way to get better at playing N. This will allow you to create different jumping styles throughout your maps and give them more variety.
I hope to see good things from you in the future!
If you'd like a good reference for what enemy combinations work well together, as well as a few other map making tips, CLICK HERE [nmaps.net].
I hope that helps. I'd like to see better maps from you in the future. Also, if you're looking to possibly improve your N skills, St. Atilla's College for Ninja [metanet.2.forumer.com] is a great way to get better at playing N. This will allow you to create different jumping styles throughout your maps and give them more variety.
I hope to see good things from you in the future!
2008-12-22
the comment below continued
Map Making Guidelines: Things to watch out for
Here's where the fun begins. Map making is really fun and can be very enjoyable, especially when you have the feeling that you've made a great map (which trust me, there is such a feeling). Here are a few things to watch out for when making maps:
Tilesets - When creating a map it's nice to usually include tiles. Being a new map maker I don't expect you to come up with the world's greatest tileset, but that's beside the point. Tiles should help enhance gameplay, so if you're making a map and the ninja seems to jump oddly in some places or you are finding it difficult to maneuver through certain portions of your map (unless you meant it to be difficult to maneuver through), think about changing the tiles to fit the gameplay a little better. Gameplay should always come first, because with good gameplay comes good object placement and good tilesets.
Object placement - This determines how much fun it is for your ninja to interact with objects in N. Something such as rockets and bounceblocks, for example, is a fun combination because you can use the bounceblocks to make crazy jumps and moves to avoid a rocket from hitting you. Good object placement involves putting objects in areas where they'll have a purpose in the map. For example, using a thwump like in episode 00-2 in the in-game levels. The thwump at the beginning helps you to get to another area of the map, while mines on the sides of the walls prevent you from climbing up. The mines serve the purpose of forcing you to take the thwump, while the thwump serves the purpose of getting you to another area in the map.
Here's where the fun begins. Map making is really fun and can be very enjoyable, especially when you have the feeling that you've made a great map (which trust me, there is such a feeling). Here are a few things to watch out for when making maps:
Tilesets - When creating a map it's nice to usually include tiles. Being a new map maker I don't expect you to come up with the world's greatest tileset, but that's beside the point. Tiles should help enhance gameplay, so if you're making a map and the ninja seems to jump oddly in some places or you are finding it difficult to maneuver through certain portions of your map (unless you meant it to be difficult to maneuver through), think about changing the tiles to fit the gameplay a little better. Gameplay should always come first, because with good gameplay comes good object placement and good tilesets.
Object placement - This determines how much fun it is for your ninja to interact with objects in N. Something such as rockets and bounceblocks, for example, is a fun combination because you can use the bounceblocks to make crazy jumps and moves to avoid a rocket from hitting you. Good object placement involves putting objects in areas where they'll have a purpose in the map. For example, using a thwump like in episode 00-2 in the in-game levels. The thwump at the beginning helps you to get to another area of the map, while mines on the sides of the walls prevent you from climbing up. The mines serve the purpose of forcing you to take the thwump, while the thwump serves the purpose of getting you to another area in the map.
2008-12-22
digidexter
I've decided to take it upon myself to try and help you become a better map maker by giving you advice. This will be split into two parts. The first part is going to be short and I'll title it "NUMA Ethics." The second part will be longer and I'll title it "Map Making Guidelines: Things to watch out for."
NUMA Ethics
On NUMA we like to think of ourselves as a community of people who are all very diverse and different, but can realize that the majority of us come to this place because we all share a liking of N. I assume that's half the reason why you come to NUMA. With that said, the majority of us don't like it when we're targeted for something, such as sniping maps. If there's one thing I've learned while on NUMA it is to be patient with other users and ignore most of the comments that try to tell you that you suck or are retarded or whatnot. It's the internet and you can't change much, so why worry about what another person thinks of you?
That said, hopefully you'll stop caring about kablamo_boom's maps and start focusing in on your own maps.
NUMA Ethics
On NUMA we like to think of ourselves as a community of people who are all very diverse and different, but can realize that the majority of us come to this place because we all share a liking of N. I assume that's half the reason why you come to NUMA. With that said, the majority of us don't like it when we're targeted for something, such as sniping maps. If there's one thing I've learned while on NUMA it is to be patient with other users and ignore most of the comments that try to tell you that you suck or are retarded or whatnot. It's the internet and you can't change much, so why worry about what another person thinks of you?
That said, hopefully you'll stop caring about kablamo_boom's maps and start focusing in on your own maps.
2008-12-22
Now thats a Speedrun
...
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2008-12-22
Fastest AGD
....!!
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2008-12-22
your a E_S
totally... and thats the worst thing ever... mr. E_S
2008-12-22
0/5
dont type nreality if its not nreality
2008-12-20
ok
the first 3 numbers in the demo are the frames. like you had a 564frames demo and i had a 214frames demo mine was faster.
2008-12-20
i had a faster demo than
you did. and the =D was a smiley face
2008-12-20
And another
AGD and still faster than you LoL
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2008-12-20
faster.
=D 3/5
Demo Data |
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teraza
digidexter