Reach
Other maps by this author
Comments
Pages: (0)
2009-01-12
Tiles WERE good.
And gold placement was as well. That bounceblock in front of the exit switch was quite annoying, but the drones were a good challenge. The mines were well placed, but I didn't like the blocks of two/three/five placed close together for aesthetics - it seemed not to fit with the theme of the rest of the map quite as well as some other styles, or even empty space, would have. A good gameplay level, though, and a 4/5 overall.
2009-01-07
Getting the switch
Was very annoying.
Other than that it was pretty good. And the tiles were great.
Other than that it was pretty good. And the tiles were great.
2009-01-05
GrEaT!!
4.5aved up!!!
and the tilset was nice too
and the tilset was nice too
2008-12-23
just played 'bout 15 of your recent maps...
I was too lazy to leave a comment on each one so i'll sum it all up here... (i rated them all)
Your improvement is visable from map to map although some mistake are still visable.. just silly flaws and ugly tilesets.. otherwise good...
Your improvement is visable from map to map although some mistake are still visable.. just silly flaws and ugly tilesets.. otherwise good...
2008-12-21
And your signature is done
Check my thread :)
2008-12-20
This is a flawless level.
I am jealous. 5/5aved.
2008-12-20
Looked freeform
Was actually fairly linear, which is a shame. Other than that it was pretty solid. 3.5.
2008-12-20
Also
Find a good second part of our collab?
2008-12-20
This
level was a bit frustarating at first. But I loved the conecept,and the tileset. Gold was also hard. I'll try to get an AGD.
yungerkid
the gold placement