You Cant Get By With Luck
Author | White_Chocolate |
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Tags | action agd author:white_chocolate playable rated |
Created | 2008-12-07 |
Last Modified | 2008-12-07 |
Rating |
4 by 9 people.
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Map Data | |
Description | actionish map
hope you like it its my second map RCE |
Comments
Pages: (0)
Anyway like what other peeps said, not enough room to maneuver with ease and too many enemies. Open it up, cut down the enemies and make something nonsymetrical.
2008-12-07
hardly any goddam room to do anything
I wouldn't worry about gold pattern consistency to much, more of where the gold is placed. you didn't do a bad job in this one. mines were pretty pointless, and the centre part was crap, as Riobe basically said. Thte guass and the door switch arrangement seems like a cheap shot, and the floorguiards are difficult to get past. Besides that, gameplay was alright. 2/5
2008-12-07
I give it a 2.
Here's why:
-There was way too much going on at once, and the whole thing felt awkward and intense. The drones in the center combining with the rocket and the small space that you have top go into made the gold in the center not worth getting to. The drones on the outside and the gauss on each side were a pain in the arse as well.
-The floorguards weren't placed well at all, and they don't really fit in the map. I think that they shouldn't have been in this particular map, just because the space is so compact and already has a lot of enemies. As a matter of fact, I think that the map is near to impossible with them in it.
On the good hand, it doesn't look that bad. Maybe a more consistent gold pattern would be good as well.
Keep trying.
-There was way too much going on at once, and the whole thing felt awkward and intense. The drones in the center combining with the rocket and the small space that you have top go into made the gold in the center not worth getting to. The drones on the outside and the gauss on each side were a pain in the arse as well.
-The floorguards weren't placed well at all, and they don't really fit in the map. I think that they shouldn't have been in this particular map, just because the space is so compact and already has a lot of enemies. As a matter of fact, I think that the map is near to impossible with them in it.
On the good hand, it doesn't look that bad. Maybe a more consistent gold pattern would be good as well.
Keep trying.
2008-12-07
Damn
On youtube, search skippyshorts, then "The Midas Touch"
IT IS SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO WORTH IT!!!!!!!!!!
IT IS SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO WORTH IT!!!!!!!!!!
2008-12-07
Just the floorchasers
Because they had so little space to travel; that's why I thought the map would be better if it was slightly bigger. The middle was too hard for me, but since you only need to go through there for an AGD, it actually adds a nice challenge for more experienced players (I'm only on episode 47 on my game so I don't often go for AGDs).
2008-12-07
And what did you modify?
Just curious.
2008-12-07
*most NEW mapmakers*
lol
2008-12-07
I'm not saying small maps are bad
It just should've been bigger in this particular case. And yes, the tileset was nice; symmetry, and consistency. You are much better than most mapmakers, so please keep doing this :)
2008-12-07
Good for a second map
May I suggest making the map a little bigger; that way, the gausses have more range and the floorguards aren't so aggravating. It's a cool concept though, and the drones were perfect. So was the tileset.
For a second map I give it a 4/5.
For a second map I give it a 4/5.
2008-12-07
maxson924
Symmetrical isn't a bad thing
But yeah, it goes back to what I said about this particular map being too small.