Ecape!!!!! 2
Author | gothicshmee666 |
---|---|
Tags | author:gothicshmee666 playable unrated |
Created | 2008-11-28 |
Last Modified | 2008-11-28 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | This one's for the assh*les who meanily said the other version was bad. I told you. I'm not here to make world class maps. F*ck! |
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Comments
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2008-12-19
I may not be an N expert...but
To me, the first part was a little drawn out, you could have done a little more with it :). And the Mine jumping had no twist to it, just jumping, add something so I can't just sit there and easily jump through it. It wasn't a HORRIBLE level, but there were some improvements that could have been made :)
2008-11-28
The comments I left were aimed at your map
not you.
And ignore them at your own detriment: comments that highlight negative aspects of your maps can be the most useful.
There's no need to take them personally.
And ignore them at your own detriment: comments that highlight negative aspects of your maps can be the most useful.
There's no need to take them personally.
2008-11-28
mmm
just ignore it then.
interesting map. maybe a bit more consistency with all objects (and maybe tiles) would make it better?
keep going.
interesting map. maybe a bit more consistency with all objects (and maybe tiles) would make it better?
keep going.
2008-11-28
CHILL OUT
I read some of the comments on the first version of this map and some of the comments were not that cruel. They only were telling you what was wrong with the map. I agree that they could have said it in a nicer way but you also seemed to overreact to it. Chillax
The first switch was rather pointless, and the gausses in the first part of the map are very easy to get past because you only encounter them for a few seconds. The switch thing with the floorguards was actually kind of clever, though. This is followed by a completely random trapdoor box, impossible gold, and a monotonous slide down back to the bottom of the map. The next minejumping part is actually quite decent, but the laser isn't put to very good use (much like the previous gauss). This is then followed by a rocket that is immediately boxed off, and a box of switches surrounding the exit. Overall, there's a lot here that makes little to no sense, and the gameplay changed quite a lot. Consider making a map with one main theme instead of using multiple themes in the same map.
eNlightened
That jumppad was cruel.