NUMA

Ecape!!!!! 2

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Author gothicshmee666
Tags author:gothicshmee666 playable unrated
Created 2008-11-28
Last Modified 2008-11-28
Rating 3 more votes required for a rating.
Map Data

Description This one's for the assh*les who meanily said the other version was bad. I told you. I'm not here to make world class maps. F*ck!

Other maps by this author

Thumbnail of the map 'escape!!!!!' Thumbnail of the map 'Map J' Thumbnail of the map 'Revenge of the beanstalk.' Thumbnail of the map 'Map K' Thumbnail of the map 'Serpentine Princess' Thumbnail of the map 'Happy Thanksgiving!'
escape!!!!! Map J Revenge of the beanstalk. Map K Serpentine Princess Happy Thanksgiving!

Comments

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:(
Demo Data

thanks

for the tips =)
To me, the first part was a little drawn out, you could have done a little more with it :). And the Mine jumping had no twist to it, just jumping, add something so I can't just sit there and easily jump through it. It wasn't a HORRIBLE level, but there were some improvements that could have been made :)
not you.

And ignore them at your own detriment: comments that highlight negative aspects of your maps can be the most useful.

There's no need to take them personally.

mmm

just ignore it then.

interesting map. maybe a bit more consistency with all objects (and maybe tiles) would make it better?
keep going.

*sigh*

True, I may have overreacted but i hate how people can be so mean without even knowing it. They type it without caring how others will react.

CHILL OUT

I read some of the comments on the first version of this map and some of the comments were not that cruel. They only were telling you what was wrong with the map. I agree that they could have said it in a nicer way but you also seemed to overreact to it. Chillax
The first switch was rather pointless, and the gausses in the first part of the map are very easy to get past because you only encounter them for a few seconds. The switch thing with the floorguards was actually kind of clever, though. This is followed by a completely random trapdoor box, impossible gold, and a monotonous slide down back to the bottom of the map. The next minejumping part is actually quite decent, but the laser isn't put to very good use (much like the previous gauss). This is then followed by a rocket that is immediately boxed off, and a box of switches surrounding the exit. Overall, there's a lot here that makes little to no sense, and the gameplay changed quite a lot. Consider making a map with one main theme instead of using multiple themes in the same map.