NUMA

Petrified

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Author maxson924
Tags action author:maxson924 motionless playable rated
Created 2008-11-23
Last Modified 2008-11-23
Rating
4
by 6 people.
Map Data

Description This is a ded to KlanKaos and Rule, who both taught me how to make drones stand still. RCE!

Other maps by this author

Thumbnail of the map 'Chamber' Thumbnail of the map 'Scared Sphinx' Thumbnail of the map 'The Whole is Greater than the Sum' Thumbnail of the map 'Ninjas like music, too' Thumbnail of the map 'Trifecta' Thumbnail of the map 'Subterranean'
Chamber Scared Sphinx The Whole is Greater than the Sum Ninjas like music, too Trifecta Subterranean

Comments

Pages: (0)

GG I'm done

I quit, this stuff is too hard.
Demo Data

lol

oh, and how do you make links???

love the map... just about to play it. :)

4/5

thought it was a good level

fun

i liked the mines part

3.5
Dood is 'fucking' stupid
The code changing back? I agree. The map? Definitely not.

It was fun. The problem with it was too much empty space. There was too much falling or jumping or running with no real threat. I'd suggest starting the ninja in the lower right corner, and placing a gauss in the lower left to make the mines more interesting. The rocket was good, if a little simple. The laser didn't seem to do much, but it made an AGD interesting, which was obviously the point =P I didn't like the chaingun shooting out the door at you - it forced you to wait there doing nothing, again the empty space problem. The tiles could definitely be better, but they performed their gameplay job well, and that's what they're meant to do. Overall, a very solid 3/5.
Go to the textbox and change the last number (drone's path) to NaN. Do this, then click out of the textbox, and then press L to load it again BEFORE you save it. If you save it before re-loading it it will just change back. :]

How?

How did you do that?