NUMA

Sanctum V: Hextix

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Author KlanKaos
Tags action author:klankaos fast sanctum small unrated zap-drones
Created 2008-11-18
Last Modified 2008-11-18
Rating 3 more votes required for a rating.
Map Data

Description You've almost broken free of the hellhole of the Sanctum. You break free of the Cell into the open, beautiful daylight of the outer compound... but they're out in force after you. Top-priority prisoners aren't allowed to just escape. There's not much room to maneuver... and there are sniper posts, patrolmen and scouts all over the place, not to mention some of those damn proximity-trigger traps you haven't seen since you first got to this horrible place. But once you're free of this compound, you can return to your headquarters and plot your next move against the now-broken Sanctum...



The fifth and final map of my Sanctum series. It's not really appropriate to call it a miniseries any more, is it? Anyways, this one's made to be a hectic finale to the series, so get ready for a challenge, and don't rate down for difficulty, please. Check out the other levels in the series as well! Rate, comment, but most of all, enjoy.

Other maps by this author

Thumbnail of the map 'Consider Your Fall Broken.' Thumbnail of the map 'No Rest for the Wicked' Thumbnail of the map 'Sanctum I: Shell' Thumbnail of the map 'Sanctum II: Baraxx' Thumbnail of the map 'Sanctum III: Finite Gateway' Thumbnail of the map 'Sanctum IV: Cellbreak'
Consider Your Fall Broken. No Rest for the Wicked Sanctum I: Shell Sanctum II: Baraxx Sanctum III: Finite Gateway Sanctum IV: Cellbreak

Comments

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Hard

3.75/5. Probably one for the better players. :P Gauss placement was a little annoying for me but the thwumps and drones were used really well. AGD would be a good challenge.

i know

i thought a bit too hectic.
Hectic, that is.

...

didn't like it much. too boring, and a bit too hectic.
2.5 up