Silent boom
Author | Meta_Ing |
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Tags | action author:meta_ing metanet-esque rated simple |
Created | 2008-11-16 |
Last Modified | 2008-11-16 |
Rating |
4 by 7 people.
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Map Data | |
Description | Twentyfirst level in my Metanet-esque series. The other twenty can be found here [nmaps.net]
Any suggestions and/or ideas for this or future maps are welcome. A pretty simplistic, cavelike level. Not much else to say about it. Thwumps are the main enemy in this level, along with the mines. |
Other maps by this author
Comments
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if the tiles were awesome, then they wouldnt be metanesque would they?
2008-11-16
I love this series
and it IS very mentanet-esque
4
4
2008-11-16
i like this map alot
and i have a DDA i would like for u to see and try to cheat it
2008-11-16
i like this map alot
and i have a DDA i would like for u to see and try to cheat it
2008-11-16
Yeah mustard.
Explain yourself.
2008-11-16
.
Appeal (Tiles) = 2 (you know why)
Playability = 5
Aesthetics = 3 (but it is solely opinion based)
Gold Placement = 4
Enemy Placement = 5
19/5= ~4
I would have preferred a couple of downwards launchpads as well. It would have added to the aesthetics.
Playability = 5
Aesthetics = 3 (but it is solely opinion based)
Gold Placement = 4
Enemy Placement = 5
19/5= ~4
I would have preferred a couple of downwards launchpads as well. It would have added to the aesthetics.
2008-11-16
I'd give
Metanesque = 4
Gameplay = 2
Aesthetics = 3
Gold Placement = 3
SO 3/5
Gameplay = 2
Aesthetics = 3
Gold Placement = 3
SO 3/5
2008-11-16
Really fun
4/5aved
2008-11-16
ah i have noticed that actually
i thought the mine area at the bottom practically made this a metanesque map they were comically generic. in a good way.
2008-11-16
dang
very very fun, didnt like how difficult the above thwump area which didnt seem to follow suit with the rest of the map and the one jumppad. the jumppad had no use.
4 very goodfuncool.
4 very goodfuncool.
Demo Data |
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Mustardude
Ok
I didn't want to jump the bandwagon either.