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Good ideas with the bounceblocks, although a bit long and easy imo. Evil Sire, you have a warped perspective of "below average" Although this map screamed for a floorguard. 3.5
2008-11-13
This map is not crap at all.
Evil_sire just has a bad day. he rates the best map low at the moment. Let it slide. You know this map is good enough.
2008-11-13
3/5
The door at the beginning was senseless, to be honest, it was pretty pointless. Some good drone mechanics at the beginning, but they died very quickly when it reached the second drone.
The tileset was really ugly and hurt my eyes a bit, and the bounceblocks were a bit senseless.
If I was completely honest, i'd rate a two, but I'm not that mean.
The tileset was really ugly and hurt my eyes a bit, and the bounceblocks were a bit senseless.
If I was completely honest, i'd rate a two, but I'm not that mean.
2008-11-13
the map loses intensity at the end.
while you have to hurry at the beginning (drones, gauss) you can calm down at the end and try not to bee too jittery to run into a mine.
the bounceblock gave the map a certain difficulty but were somewhat annyoing at the same time.
4
AGD
the bounceblock gave the map a certain difficulty but were somewhat annyoing at the same time.
4
AGD
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2008-11-13
AGD
Solid 4. I love the use of bounceblocks. The drone paths are smart and sometime annoying. But that's what they are for ^^
Gauss was placed nice. Gold was placed aesthetically and that with only 1 in a pair ^^
The ending was to easy. Maybe if you should have done more time on making that. This would have been a 5.
4. Great map!
Gauss was placed nice. Gold was placed aesthetically and that with only 1 in a pair ^^
The ending was to easy. Maybe if you should have done more time on making that. This would have been a 5.
4. Great map!
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2008-11-13
well
it was ok. it was cramped, but the bounceblocks were very cool and fun to play with.
3.5 up
3.5 up
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a little