Ballroom BlitZ
Author | Next_to_GOD |
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Tags | author:next_to_god ballroom blitz god hard sweet unrated |
Created | 2008-11-01 |
Last Modified | 2008-11-01 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | Ballroom Blitz by sweet |
Comments
Pages: (0)
2008-12-11
Shall we dance,
honey? teehee. 5
2008-12-05
I AGREE WITH
the person about object spamming
2008-12-03
Object Spamming
Is a bad, bad thing. They put the '1/4 and/or 1/2 snap' features in there for a reason. Use them.
Nobody wants to wait 10 seconds for a map to load every time they die.
Nobody wants to wait 10 seconds for a map to load every time they die.
2008-11-02
sorry to spam, but
6 posts in a row!
I really am Next to God in spamming ability.
haha
I had a Next_to_God pun for your last map, but I forgot it:P
I really am Next to God in spamming ability.
haha
I had a Next_to_God pun for your last map, but I forgot it:P
2008-11-02
oops
One more thing!
Good title, and 25 points for meee!
Hmmm, a point system for every level. I'll be throwing points from rooftops when you make more levels;)
Good title, and 25 points for meee!
Hmmm, a point system for every level. I'll be throwing points from rooftops when you make more levels;)
2008-11-02
Allright
This was not a bad map, and I kept playing despite flaws.
The only major flaw was lag. Lag happens when too many objects (moving objects, such as enemies or TONS of nonmoving objects, like gold) are put in a level. Lag causes N to skip large amounts of frames, making a level choppy and inacurate (playing wise). Actually, the lag wasn't as bad as some other levels, and was almost nixed by a simplicity (no rockets or gausses). The dropping into the springs, and the trapdoors over the exit were good ideas. You really didn't need to cover all the turrets with mines, you knew they were there when they shot at you:). ...I think my AGD is only the gold that matters (the ones spelling maze). I give credit when credit is due, so 3/5 above average, despite lag.
The only major flaw was lag. Lag happens when too many objects (moving objects, such as enemies or TONS of nonmoving objects, like gold) are put in a level. Lag causes N to skip large amounts of frames, making a level choppy and inacurate (playing wise). Actually, the lag wasn't as bad as some other levels, and was almost nixed by a simplicity (no rockets or gausses). The dropping into the springs, and the trapdoors over the exit were good ideas. You really didn't need to cover all the turrets with mines, you knew they were there when they shot at you:). ...I think my AGD is only the gold that matters (the ones spelling maze). I give credit when credit is due, so 3/5 above average, despite lag.
2008-11-02
Wait,
I have one more post.
Here is a demo showing a glitch.
Here is a demo showing a glitch.
Demo Data |
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2008-11-02
Wait,
I have more posts.
Here is my AGD without completion.
Here is my AGD without completion.
Demo Data |
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2008-11-02
Wait,
I have more posts.
Here is my completion demo.
Here is my completion demo.
Demo Data |
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woojelly
i dont like it really