0-3 Engross
Author | Synapse |
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Tags | author:synapse fun gold jumper medium playable rated |
Created | 2008-10-18 |
Last Modified | 2008-10-18 |
Rating |
4 by 5 people.
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Map Data | |
Description | DEDICATED TO IZZY. He not only showed me that this was possible, but also showed me that the tiles themselves are a jumper enough, and that this map does not need mines. As for the gold, it's close enough for you to get it all at once, so it's ok that theres a lot. For my computer, it doesn't lag, have a slow load time, or anything of the sort. I know it's easy, but so what? I still think its fun. RCE |
Comments
Pages: (0)
2009-07-12
fun
fun gave it a 4 hard to get in and out of some places
2008-10-24
lol yungerkid
I love when people do that. <3
"This reminds me of Riobe's Trance series"
"This reminds me of Riobe's Squeeze series"
Haha, good times...
To tell you the truth, enemy placement is not my strong point. I'm not very good with abstract tilesets either, but maybe a good placed rocket, a good place laser, and a good placed gauss would do the trick, but I suggest asking more action based authors as well. This gives you a good idea of how it should be placed.
C@0000000000000000KDGHGBA0000000000000000BMIFI>@0000000000000000>@000KDGHCL00KD00CL0000?A000BMIFJE00BM00JE0CLHCL0000000?A00>@00?A0JEFJE0000000>@00?A00>@0000?A0000000?A00CL00KD0KLHCL0000CLHCL00JE00BM0JEFJE0000JEFJE00?A00>@00000000000000KLHCLKLKDGKL00000000000BEFJEBEBMIBE0000000KDGHCD0?A>A>@0CDGHCL000BMIFJE0>@CD?A0BMIFJE0000000000KDDCCL00000000000000000JEEBBM0000000000CLHGKD0?ABE>@0CLHGKD000JEFIBE0>@?@?A0BEFIBM0000000CDGKDCDCLHCD00000000000JMIBMJMJEFJM000000000?@000>@00?A000000000000CD000KD00CL0CLHGKLH0000BM000BM00JE0JEFIBMI0000>@000>@00?A0?A000000000?A000?A00>@0>@000000000CL000CL00KD0KDGKLH00000JE000JE00BM0BMIBMI00000?A0000000000000>@000000>@0000000000000?A000GHGKD0000000000000CLH00MJMJE0000000000000JEBLH|5^222,204!10^384,540!3^384,120!6^108,276,0,0,1,2
I hate map spamming. PM me on the forums if you can for more help. Otherwise, you could just post on my map again. =)
"This reminds me of Riobe's Trance series"
"This reminds me of Riobe's Squeeze series"
Haha, good times...
To tell you the truth, enemy placement is not my strong point. I'm not very good with abstract tilesets either, but maybe a good placed rocket, a good place laser, and a good placed gauss would do the trick, but I suggest asking more action based authors as well. This gives you a good idea of how it should be placed.
C@0000000000000000KDGHGBA0000000000000000BMIFI>@0000000000000000>@000KDGHCL00KD00CL0000?A000BMIFJE00BM00JE0CLHCL0000000?A00>@00?A0JEFJE0000000>@00?A00>@0000?A0000000?A00CL00KD0KLHCL0000CLHCL00JE00BM0JEFJE0000JEFJE00?A00>@00000000000000KLHCLKLKDGKL00000000000BEFJEBEBMIBE0000000KDGHCD0?A>A>@0CDGHCL000BMIFJE0>@CD?A0BMIFJE0000000000KDDCCL00000000000000000JEEBBM0000000000CLHGKD0?ABE>@0CLHGKD000JEFIBE0>@?@?A0BEFIBM0000000CDGKDCDCLHCD00000000000JMIBMJMJEFJM000000000?@000>@00?A000000000000CD000KD00CL0CLHGKLH0000BM000BM00JE0JEFIBMI0000>@000>@00?A0?A000000000?A000?A00>@0>@000000000CL000CL00KD0KDGKLH00000JE000JE00BM0BMIBMI00000?A0000000000000>@000000>@0000000000000?A000GHGKD0000000000000CLH00MJMJE0000000000000JEBLH|5^222,204!10^384,540!3^384,120!6^108,276,0,0,1,2
I hate map spamming. PM me on the forums if you can for more help. Otherwise, you could just post on my map again. =)
2008-10-22
All of your maps look the same.
You may want to consider changing things up, starting with the tiles.
2008-10-18
this reminds me
of riobe's trance series. heh, i remember one specific map real well. ;_;
2008-10-18
heh
just watched riobes demo took about 7 minutes :P
sorry for the overreaction >.<
sorry for the overreaction >.<
2008-10-18
I still can't do it....
Izzy your either crazy or genius......
2008-10-18
Here, eganic.
A speedrun.
Demo Data |
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GokuDB