NUMA

That octagon thing

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Author Z3phyr
Tags action author:z3phyr dda fun multienemy rockets unrated
Created 2008-10-18
Last Modified 2008-10-18
Rating 3 more votes required for a rating.
Map Data

Description A short mini-DDA i made, only used launchpads and gold delay on one occasion, which makes me pretty happy =)

Other maps by this author

Thumbnail of the map 'Nerves' Thumbnail of the map 'Cow' Thumbnail of the map 'Murky Well' Thumbnail of the map 'Boredom and I' Thumbnail of the map 'Stalker' Thumbnail of the map 'Big Bang'
Nerves Cow Murky Well Boredom and I Stalker Big Bang

Comments

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5

again. lol
Lightning55: The doors themselves don't behave differently - it's just that the position of the ninja when the door propels it can vary. Essentially, it's like trapdoor propulsion, but instead of activating when the ninja touches the switch, it activates after 6 pieces of gold are collected.
Rambo5252: If you're saying that the behavior of the doors changes when you cheat death, that only applies to userlevels mode, since you stop interacting with all objects (with a few exceptions) when you cheat death in userlevels mode. In debug mode, though, there is no change.

But

what if ninja is struck by lighting im prety sure that would change the way the door acted, oh maps ok very short not any particularly good close calls
-your speed
-your angle of direction (which way you are flying into it)
-nearby tiles (not objects, tiles)
-me. (jk.)

The dda was okay. Nothing very good and not too bad. Nice attempt. NR

Oh that

smack a normal door down, put exactly 6 pieces of gold on it, when N touches it he can either speed up, shoot out, bounce back, explode, or do nothing. Totally random. Also if you put 12 pieces of gold on u can use it twice, 18=3 etc

the first jump

Watcha mean?

door/gold delay?

hows the door/gold delay thing work D:
i musshht learn