That octagon thing
Author | Z3phyr |
---|---|
Tags | action author:z3phyr dda fun multienemy rockets unrated |
Created | 2008-10-18 |
Last Modified | 2008-10-18 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | A short mini-DDA i made, only used launchpads and gold delay on one occasion, which makes me pretty happy =) |
Comments
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2008-10-18
There were some nice close calls.
Lightning55: The doors themselves don't behave differently - it's just that the position of the ninja when the door propels it can vary. Essentially, it's like trapdoor propulsion, but instead of activating when the ninja touches the switch, it activates after 6 pieces of gold are collected.
Rambo5252: If you're saying that the behavior of the doors changes when you cheat death, that only applies to userlevels mode, since you stop interacting with all objects (with a few exceptions) when you cheat death in userlevels mode. In debug mode, though, there is no change.
Rambo5252: If you're saying that the behavior of the doors changes when you cheat death, that only applies to userlevels mode, since you stop interacting with all objects (with a few exceptions) when you cheat death in userlevels mode. In debug mode, though, there is no change.
2008-10-18
But
what if ninja is struck by lighting im prety sure that would change the way the door acted, oh maps ok very short not any particularly good close calls
2008-10-18
Normal doors act differently based on:
-your speed
-your angle of direction (which way you are flying into it)
-nearby tiles (not objects, tiles)
-me. (jk.)
The dda was okay. Nothing very good and not too bad. Nice attempt. NR
-your angle of direction (which way you are flying into it)
-nearby tiles (not objects, tiles)
-me. (jk.)
The dda was okay. Nothing very good and not too bad. Nice attempt. NR
superstardomX_
5