Short Tower of Mistakes (Gate)
Author | twentythree |
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Tags | action author:twentythree playable rated |
Created | 2008-10-13 |
Last Modified | 2008-10-13 |
Rating |
4 by 5 people.
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Map Data | |
Description | After escaping the dungeons, N found more enemies waiting at the gate.
For the inside of the castle, go here: http://nmaps.net/141543 Next part will be the outside of the castle. If you like it, check out my others, too! |
Other maps by this author
Comments
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2008-11-03
This is very nice ^^
But a tad to easy. 4aved.
2008-10-21
Faster
By quite a bit, too.
Also, I meant to include something about nuance too, because intentional or not, there are a lot of nuances in this map, especially when speedrunning.
Also, even though I now see how the jumppad is useful, I don't like it from a speedrun perspective because (1) it's possible and approximately the same difficulty to just use the thwump to get to the exit from the exit switch, and (2) the jumppad can be used to propel the player up to the top switch, but getting it right requires more luck than skill (meaning it kind of spoils speedruns because the fastest run will have to have that maneuver). Such is my opinion, anyway.
Also, I meant to include something about nuance too, because intentional or not, there are a lot of nuances in this map, especially when speedrunning.
Also, even though I now see how the jumppad is useful, I don't like it from a speedrun perspective because (1) it's possible and approximately the same difficulty to just use the thwump to get to the exit from the exit switch, and (2) the jumppad can be used to propel the player up to the top switch, but getting it right requires more luck than skill (meaning it kind of spoils speedruns because the fastest run will have to have that maneuver). Such is my opinion, anyway.
Demo Data |
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2008-10-21
Nice
I like this map because it does require some skill, yet it has a nice, laid-back atmosphere. And while it's definitely an action map, there's quite a decent amount of flow to be found in it. The only detractor that sticks out is the gimmicky jumppad behind the bounceblock, which I would absolutely recommend you take out.
While it is a bit plain and short, you've got difficulty, atmosphere, and flow in your favor. 4/5
AGD:
While it is a bit plain and short, you've got difficulty, atmosphere, and flow in your favor. 4/5
AGD:
Demo Data |
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mc_george
All gold demo.
That said, you'll need to work more on your aesthetics. They are critical in attracting the attention of other players, and I didn't see anything in this map which would set it apart from any other. If you can improve that aspect, it would be one heck of a map.
4/5.