Fairy Tales: It is all Lost
Author | rule |
---|---|
Tags | author:rule fairy-tailes-it-is-all-lost ft hard rated |
Created | 2008-10-09 |
Last Modified | 2008-10-11 |
Rating |
5 by 8 people.
|
Map Data | |
Description | When he woke up he felt like his head was crushed, twice,
and not only his head. He opened his eyes and he realized he was in some kind of prison. The only things surrounding him were some steel bars, concrete walls and a hole in the ground. He lost it, he started smashing into the iron bars like a maniac. But though very old, the bars were still very strong. He did not know what to do. It all started a week ago... Part One: Fairy Tales: He is Here [nmaps.net] Part Two: Fairy Tales: Nice pajama's [nmaps.net] |
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Comments
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2008-10-27
OMG!
I have created possibly the coolest race tileset made in a VERY long time. 3 paths, 'nuff said. Look
03E0FJ11961111111111E00?1A000FJ871111111111A00CE0000002111A>MIB11E000BA000000021E0000>11A000>@000000002A00000BE00003A03LH00000000000>A000350?1J1LH00000000000003100N10FJ1LH000000000031500N1000FJ1LH0000000315000N100000FJ500000GK15CL00N1000000000000K1150J100N1000000000000BMI000F00N1000000000000000KD0000N1000000000000000B1@000N100000K40000GKD0>1D0000000000BM00GK11M0315000000000000GK11MI0315000000000000311MI00K1E0000000BD00031MI0000B1A0030000N1@03150000000000310000C1D31500000000000B14000FJ115000000000GK<>1E000GHFI00000000GK11=0B0?4311LH000000GK11MI00N0>115FJ1LH00GK11MI0CD0N@025000FJE0311MI000J1@ND00000000001MI000000FPNM00000000001000000000PN0000000000018007<0000PN00000000?@0:1111=000?PNCLH00000CA000000000G;PN|5^30,564!10^360,180!11^504,192,552,120!11^708,396,264,132!11^756,552,576,54
Unfortunately each path is relatively short, and I don't use the entire map very well. I'm thinking of making it more than just a race. Two gaming styles in one map would be pretty damn cool. I can show you the three demos if you want.
03E0FJ11961111111111E00?1A000FJ871111111111A00CE0000002111A>MIB11E000BA000000021E0000>11A000>@000000002A00000BE00003A03LH00000000000>A000350?1J1LH00000000000003100N10FJ1LH000000000031500N1000FJ1LH0000000315000N100000FJ500000GK15CL00N1000000000000K1150J100N1000000000000BMI000F00N1000000000000000KD0000N1000000000000000B1@000N100000K40000GKD0>1D0000000000BM00GK11M0315000000000000GK11MI0315000000000000311MI00K1E0000000BD00031MI0000B1A0030000N1@03150000000000310000C1D31500000000000B14000FJ115000000000GK<>1E000GHFI00000000GK11=0B0?4311LH000000GK11MI00N0>115FJ1LH00GK11MI0CD0N@025000FJE0311MI000J1@ND00000000001MI000000FPNM00000000001000000000PN0000000000018007<0000PN00000000?@0:1111=000?PNCLH00000CA000000000G;PN|5^30,564!10^360,180!11^504,192,552,120!11^708,396,264,132!11^756,552,576,54
Unfortunately each path is relatively short, and I don't use the entire map very well. I'm thinking of making it more than just a race. Two gaming styles in one map would be pretty damn cool. I can show you the three demos if you want.
2008-10-18
o crap
didnt mean to remove your five ;;
2008-10-18
oops!
sorry, i meant to comment on this map earlier, but i have way too much homework and not nearly enough discipline.
ARGH. This map is just too hard for me. Th rocket room is too enclosed with 4 bounce blocks, so its hard to maneuver. Oh my god I spelled that right. The other thing is that the rocket follows you into the gauss room, where it is really hard to doge it, so I would suggest putting normal doors there. Love the tiles, gold, and last jump to death. 4/5
ARGH. This map is just too hard for me. Th rocket room is too enclosed with 4 bounce blocks, so its hard to maneuver. Oh my god I spelled that right. The other thing is that the rocket follows you into the gauss room, where it is really hard to doge it, so I would suggest putting normal doors there. Love the tiles, gold, and last jump to death. 4/5
2008-10-11
5
Awsum Map ... I like the rocket even though i hate rockets and perfect amounts of gold make you want to get the gold
2008-10-09
It is possible to only open 2 doors and win
...Nice solid gameplay, a bit flowy (not excellent as GHM said), great bb placement, gold looks astounding, mines add to the intensity. The rocket room will screw you over, but its better that you start with the rocket so once you get the hard part done and over with, its less likely you will screw up a great demo. 4.5v. Btw, please check out this map [nmaps.net] I'm desperate for attention at the moment. All my best maps arent being seen
:(
:(
2008-10-09
I think I know what happened here
you playtested in parts, so you got wrapped up in editing the parts and you lost sight of the map as a whole
at least it seems that way to me *shrugs*
at least it seems that way to me *shrugs*
2008-10-09
4.5/5
You've almost reach the perfect map. IMo
Those bounce blocks are great, that the way I like them.
Some switches could be placed better but I had fun with that.
Btw: can you check my new map, you'll like it
Those bounce blocks are great, that the way I like them.
Some switches could be placed better but I had fun with that.
Btw: can you check my new map, you'll like it
2008-10-09
Wow
This plays like a dream, excellent flow. 4. And check out my latest map, its my first race (That counts, anyways)
hoohah2x2sday
a 5