NUMA

The Gift Of Madness

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Author RandomDigits
Tags action author:randomdigits chaingun playable rated
Created 2008-09-18
Last Modified 2008-09-18
Rating
4
by 7 people.
Map Data

Description I started making it like 3 months ago and found it was good, but lacking something. After much pondering I chose to add some chaser drones and a floor guard. Then, I got a friend of mine (who also introduced me to N) to play it and give some feedback. Which I used.
Now, I like this map quite a lot.

Feedback, demos and ratings would be appreciated.

Warning: Gift not included*.

*It may, occur spontaneously when the map is played for an extended period of time.

Other maps by this author

Thumbnail of the map 'Wipe Off The Rust' Thumbnail of the map 'The Great Big Ninja In The Sky' Thumbnail of the map 'The Lack Of A Name' Thumbnail of the map 'Everyday Paranormal Experiences' Thumbnail of the map 'Panic In The Suburbs' Thumbnail of the map 'Precarious Orbit'
Wipe Off The Rust The Great Big Ninja In The Sky The Lack Of A Name Everyday Paranormal Experiences Panic In The Suburbs Precarious Orbit

Comments

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nv2: The Gift of Madness v2 [thewayoftheninja.org]
n++: The Gift of Madness++

AGD-death.

Pretty fun.
Demo Data

Not bad

The end ruined it for me though. The chaingun part was nice.

Umm...it's one of those 3.5 moments...
I agree with mam that the map was too hard, but I also have to say that I found it pretty annoying. The chaingun can be very tough to get away from, especially when getting that bottom right gold. You don't really provide direct cover and the map's pretty open, so the chaingun can get in your face pretty easily. Adding to that two roaming seeker drones just ups the difficulty, especially given the lack of maneuverability provided by the tileset (which restricts your movements to mostly big leaps). On top of all that, you've got a floorguard at the end (which is not timed as strictly as I would've liked) and the surprise potential trap for that last gold. So overall I found the map to be annoying and too difficult, and I just didn't have a whole lot of fun with it. 2/5
Demo Data

AGD

of slowness
Demo Data

4

I Liked it and yer i had sorta a flow ,,, i liked the chaingun cos it was well implemented ... but the floorguard bit sorta put me off the map.

Pretty fun

I like chainguns used like this but I think you need some bounceblocks to increase the ninja's agility therefore reducing the difficult slightly. Put simply, it was a tad too hard :D
4/5

i like it,

especially the open space in the top.

awesome level.

It isn't too hard but it has flow so its fun. I really like the split-drones that you implemented here.

5aved

Make more chaingun levels.