Another 7X7 DDA
Author | godenAtor |
---|---|
Tags | author:godenator dda unrated |
Created | 2008-09-14 |
Last Modified | 2008-09-14 |
Rating | 1 more votes required for a rating. |
Map Data | |
Description | much more insane
and much longer RCE |
Other maps by this author
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2008-09-15
Sure
since you seem to be the only one trying. My next map will be dedicated to you.
You tended to run away from the rockets too much. You can't get any close calls if you're running away from enemies, so you need to check where you're going in relation to the location of the enemies more often, and if you're running away from the enemies, change your direction and run towards the enemies, so that you get close calls.
Also, with the chaingun, you really shouldn't need to block the firing so much. The chaingun only fires a shot every several frames, so between those shots, you can go through the fire, but you just need to keep experimenting with various propulsion methods, varying the power and placement, until you get through. It creates a very nice effect if you do it right, but it does take a lot of time.
And the DDA is still quite short. I think it's because you're using mainly launchpads - since launchpads make the ninja move very fast, they tend to take up space more quickly than some other propulsion methods. Try to use other propulsion methods - Clifty's guide [metanet.2.forumer.com] on the forums tells how to do each type of propulsion, but if you still have trouble with something in a DDA, you can always PM me.
By the way, I find one-ways to be very useful for making close calls, since they don't block enemies, and they can be z-snapped, so you can move them to the exact pixel that makes the best close call when you land on them or run into them.
I hope that helped.
Also, with the chaingun, you really shouldn't need to block the firing so much. The chaingun only fires a shot every several frames, so between those shots, you can go through the fire, but you just need to keep experimenting with various propulsion methods, varying the power and placement, until you get through. It creates a very nice effect if you do it right, but it does take a lot of time.
And the DDA is still quite short. I think it's because you're using mainly launchpads - since launchpads make the ninja move very fast, they tend to take up space more quickly than some other propulsion methods. Try to use other propulsion methods - Clifty's guide [metanet.2.forumer.com] on the forums tells how to do each type of propulsion, but if you still have trouble with something in a DDA, you can always PM me.
By the way, I find one-ways to be very useful for making close calls, since they don't block enemies, and they can be z-snapped, so you can move them to the exact pixel that makes the best close call when you land on them or run into them.
I hope that helped.
2008-09-14
Meh
I disagree, it's hard, but not as hard as your implying. Well, depends on how you approach it.
I agree with UndeadPie. 3 for effort.
I agree with UndeadPie. 3 for effort.
2008-09-14
I do not
think that there was many close calls (I know it is a very small space for a DDA) and it was very short xD and a bit too much rocket blocking .. NR cause i have no idea how hard (or easy) it is to make such a small DDA
rule
I strongly recommend Clifty's guide.