NUMA

Comments on "Sensual Silence"

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Gloomp

I doubt it would be funny if this happened to your map.

as*

Yeeees

I think this whole thing funny a hell, but yeah. . . .

I agree with

mintnut. Pulling the review was such a horrible move towards RF, but I don't know if a review like that should be on the front page.

GodenAtor is

blates a pillock.

Sound.

Here it goes.

mintnut

I'll reinstate my review

take your's off, and i'll do it tomorrow

Uh..

Wow I log on and all this drama has unfolded. godenAtor, I don't really know what to say. I'm sorry if I offended you. Although this map was featured prematurely, I think pulling a review in spite is rather childish.

What an unexpected turn of events.
never seem to make sense.

t3h

Drama.


LETS HAVE SOME CAKE.

RF

I wanted to avoid provoking the 'debate' from re-igniting.

Map is fun, btw.

mintnut

stop praising me

Dick!

I hate you.

Fine

your loss

Also,

it's hard to complain about one of your maps being featured XD!
This was featued waaay to soon.

But a map's chance of being featured should not be lessened if it already has received an ample amount of attention. I mean, look at Valves by Lucidium, It had 150+ votes and still got featured .
And it was submitted less than a month ago. This is exactly the kind of map I don't want to see featured. I'm not talking about the quality of map here, it's just, it's entirely feasible for someone on numa to come across this map through the hotmaps/activeauthors/RF's profile pages. Not to mention that it already has at least twenty comments offering praise and/or critique. There are so many brilliant yet ignored maps languishing away from most people's browsing of this site.

I am one unimpressed bunny.

Oh, and I'm sorry radium, your map is - aside from some over zealous mine placement - lovely, and I don't want to detract from that at all.

Why'd

You edit your comment?

Comments deleted.

I'd rather not hve to disable people. Chill, please.

ALSO

4.5's round down to 4's most often.

i

was just gonna do it HAHAHA!

worth the shitload.

totally awesome!

bloody good

the gold was a bastard to get, and you anticipate what the player is doing perfectly
5

Plays great!

But the tileset was so not hot. 4 and a fave.

Wow

Great. This is like the perfect difficulty, enemies were placed professionally, this was just great. 4.5^ Faved
The only part I have a really hard time with is the end, by the oneway.

AGD death:
Demo Data

Can't beat it.

NR
:E
UPDATE I guess I'll rate the tileset; 4.5/5 v
the circles in the tileset. out of place. something jagged would have looked better imo
And the switch layout is different on purpose. How is it cheatable?

I wish to please you blackson, but it's hard.

I didn't like it.

This is a little hyped up in my opinion. The switch lay out was a bit silly, getting a switch right next to the door you have to open, and the second being cheatable. It's all fun, but it's probably the average map in my opinion. Congrats on the 50, and I'm glad this is getting attention, but I don't like it,.

Amazing job

the placement of everything seems to be perfect. A little to hard for me though.

4.5/5 up.

yeah. quite good

you merged minejumping and action together quite well.

Awesome

5/5 nice map

something is lost

from the translation from thumb to play
bit too difficult
You kept to a style and it has worked. There is a definite path to follow, but still a lot of other options. The only two troubles it has are: getting back over the flooorguard and past the rocket doesnt play so well, also I noticed how at the start there are 2 active enemies, but this dwindles down to nothing but mines inside the thing. I feel there should have been something else there, or the rocket should have been able to fire at me when I'm getting the second switch... Still, this is of a much higher quality than many maps seen now, so a 5 from me

good work

4/5

congrats

on your 50th map. and a good one as well. 5/5.

Amazing.

...and I mean it. Awesome tile-set and really good gameplay.
It has mines in it. I love mines.

5aved