Zig-zag Maze
Author | Brainwasher |
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Tags | action author:brainwasher hard playable skill unrated |
Created | 2008-08-22 |
Last Modified | 2008-08-22 |
Rating | 4 more votes required for a rating. |
Map Data | |
Description | The begining challenges patience, the end challenges timing. |
Comments
Pages: (0)
Second try; did beat your time, only reason I didn't beat it the fist time was because of the trap doors.
You had some EXTREMELY good use of enemies. I mean, REALLY great. The main problem is your tileset, which leaves so much open for room, and lets the player effectively build up so much speed that the enemies don't really matter. The hardest part of this, I'd say, was jumping between the gold while dodging the floor chaser, which even that was pretty easy. Maybe if you put a second floor chaser, added a few more zap drones instead of one, things like that. With so much room, it was pretty easy to dodge all the enemies, and sadly the chain gun is very little threat to people that have gone through much more extenuating maps requiring much more timing and precision.
GREAT usage of enemies and items. Bad tile-set for using them. 3/5.
You had some EXTREMELY good use of enemies. I mean, REALLY great. The main problem is your tileset, which leaves so much open for room, and lets the player effectively build up so much speed that the enemies don't really matter. The hardest part of this, I'd say, was jumping between the gold while dodging the floor chaser, which even that was pretty easy. Maybe if you put a second floor chaser, added a few more zap drones instead of one, things like that. With so much room, it was pretty easy to dodge all the enemies, and sadly the chain gun is very little threat to people that have gone through much more extenuating maps requiring much more timing and precision.
GREAT usage of enemies and items. Bad tile-set for using them. 3/5.
Demo Data |
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SkyRay