Archaic Beliefs
Author | RadiumFalcon |
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Tags | action author:radiumfalcon playable rated rf-launchpad rockets |
Created | 2008-08-18 |
Last Modified | 2008-08-18 |
Rating |
4 by 27 people.
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Map Data | |
Description | I'm finally grasping a/my style.
Feedback appreciated. |
Other maps by this author
Comments
Pages: (0)
2011-01-11
back when your maps were merely 'good'
<3
2009-08-03
Classic chaingun
all the way back...
2008-09-17
Random Digits
You're right. Didn't see the door.
It's still a bit windy though.
It's still a bit windy though.
2008-08-22
First Try died at the last visible switch,
wah, but I thought it actually flowed a bit... 5 I like your new style...
2008-08-20
A little empty
3.5/5 rounded down. sorry
2008-08-19
Riobe,
I wouldn't call this there and back. great map. very fun. 4.5 down.
You're still gonna make mine-jumpers right? ;)
fast-ish completion:
You're still gonna make mine-jumpers right? ;)
fast-ish completion:
Demo Data |
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2008-08-19
4/5
Definately better than Orchestrated Escape, again the final jump feels a little unfair though. If you make it over the mines there is a rocket right in front of you. Probably avoidable if you coax the rocket toward you first, but feels unfair the first time.
And this isnt my map, but I DO think it deserves more attention, if not a feature: http://nmaps.net/135579
And this isnt my map, but I DO think it deserves more attention, if not a feature: http://nmaps.net/135579
2008-08-19
well,
i think it feels like one of your maps, mintnut. it does have a cerberus feel too.
2008-08-19
It's a style derived from others.
Nothing more.
2008-08-18
What the heck
is yungerkid insinuating. Didn't feel like one of my maps at all.
I'd say it approximates Cerberus.
You seem to be getting better, but I dislike this, not for any reason, but it isn't the kind of gameplay I enjoy, nothing wrong with the map at all though. The play is sound enough.
I'd say it approximates Cerberus.
You seem to be getting better, but I dislike this, not for any reason, but it isn't the kind of gameplay I enjoy, nothing wrong with the map at all though. The play is sound enough.
2008-08-18
Hmm
Actually, I agree with the guy about the mine slants. Theyre functional, but pretty ugly. Use the quarter snap to add more mines in between; might make it look nicer ;)
2008-08-18
Oh my bad xD
Rated.
2008-08-18
It was quite fun.
But parts seemed like a waste of space. Good job though. 4/5
2008-08-18
It was good
For feedback, I'd say don't make there-and-back maps. But, that's just me. 3.5/5
2008-08-18
ARgh!
Very nice map. Rockets well-placed. The chaingun was a nice touch. Once again, Radium, well-done.
Demo Data |
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2008-08-18
i liked
the simplicity. it achieved a mintnut feel (d'oh!!) that was fun to play around in. 4/5
2008-08-18
4/5
Very good enemy placement, tileset is not great but you achieved a good gameplay.
2008-08-18
4/5
I made it farther than I thought I would make it...
Demo Data |
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2008-08-18
Excellent
tileset, great object placement, perfect gameplay. Undoubtedly, one of the best levels I've ever played.
Demo Data |
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2008-08-18
Very enjoyable
although the replay value wasnt very great
Demo Data |
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2008-08-18
Cool
Very well put together. The rocket turrets were well placed, although I thought a few gauss would be cool too. And some transparent platforms, meaning that rockets and gauss could get you between rooms would be nice. Overall, 4aved.
Conen__TG_
http://pastebin.com/QJ4m8VUG