Again and Again and Again
Author | rule |
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Tags | action again-and-again-and-again author:rule rated uopt |
Created | 2008-08-16 |
Last Modified | 2008-09-26 |
Rating |
4 by 17 people.
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Map Data | |
Description | Another action map made by me. Why else would there be my name there huh?
Well this tileset is made by TheKitchenSink [nmaps.net] and is called Temporal Presentation [nmaps.net] A completion is easy and an AGD is challenging. For some people easy hard or impossible. Dedication to xaelar. Hope you like it. No further info needed. Enjoy! |
Other maps by this author
Comments
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2008-09-20
Bit on the easy side
but still fun
4
4
2008-08-27
you inspired me
to make a mine-jumper, check my maps!
4/5
4/5
2008-08-21
Kinda boring, too muc hgold
3
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2008-08-17
AGD
Give the Ded to Etz because he was first.
I like the map, the tiles are great but sometimes the gameplay is a bit weird.
I like the map, the tiles are great but sometimes the gameplay is a bit weird.
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2008-08-16
Pretty good, I like it
and thanks for using my tileset :)
2008-08-16
AGD
it's fun but there is one ting i HATE on this map: the "room" with the locked doors. You have to quickly switch from 'rough, fast gameplay' to 'slow, careful gameplay' and thats very annyoing.
But the enemy/gold placement was good, the map had quite a good low with it.
4 (4.5)
But the enemy/gold placement was good, the map had quite a good low with it.
4 (4.5)
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2008-08-16
Speedrun..
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2008-08-16
4/5
I like this map, the only problem is that the object placement doesn't seem very neat.
The game play is very good and I liked the gausses for this map.
The game play is very good and I liked the gausses for this map.
2008-08-16
oh,
and about your question: i tried to access your profile and couldn't. it didn't work. it looks like it's not just your computer.
2008-08-16
i don't think
that gausses would have been the best enemy for this map. i think chainguns would have worked better. also, you didn't need that much gold. maybe take out 4 or 5 patches here and there. good mine placement though. however, i think that mines arranged in blocks (not filled in, mind you) would have better complemented the tileset. seeing as the tileset is blocky and has a lot of squares, the mines could have complemented and extended the blocky motif. hmmm, now that i'm on it, the gold could have too. and you did sort of place the gold to match the tileset. nice. well, i liked the enemy variety near the end. anyway, i liked the overall setup, although it could have been a bit more efficient. 3.75/5
2008-08-16
This is pretty fun
4/5aved
2008-08-16
Speed completion
.
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UnknownKirbyMan
I have now rated all your maps