NUMA

Yoshi Test

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Author DDRave
Tags author:ddrave n-art nonplayable unfinished unrated
Created 2008-08-15
Last Modified 2008-08-16
Map Data

Description Testing...

Other maps by this author

Thumbnail of the map 'Chewy' Thumbnail of the map 'Questionable' Thumbnail of the map 'Micro-Circuitry' Thumbnail of the map 'Resolution' Thumbnail of the map 'Rendition' Thumbnail of the map 'Fries, Anyone?'
Chewy Questionable Micro-Circuitry Resolution Rendition Fries, Anyone?

Comments

Pages: (0)

>enable rates
>rate 5
>disable rates
>exit

NICE

niceq

nice

dude i think its perfect the way it is 5/5

HNNNNNNNNGH

*Feet scramble wildly in midair*

I like it now

Youve got a pretty good green down and the tiles are out of the way. Great job.

Pshhht...

Not me. I know how long that crap takes, expecially since I did it. And even still, the green was still a bit disjointed. You're not placing the exits on top of each other, right?

Dang again.

Who wants to put door keys in the corners for me??? :3

I like the tiles. Just gauss outlining is getting old.

i agree with spudz, get rid of the excess tiles

Oh Shoot

Just realized I got the lighting completely backwards >_>

Nah

That's where all the locked doors are hidden :P

hmmm...

now there is too much blue. XD Green is a pain isnt it.
I love that game... anyway I would get rid of all of the outside tiles (I dont like that weird outline)

Yeah,

But I wonder who it could be...? :sarcasm: x 100

Heh

Was this inspired by anybody?

kk

Yeah, I see where ur coming from. I like the green, nice contrast of colours. Although if u wanted to make it more green, put the gold in the diagonals, not the horizontals and verticals. Or just miss out the ones in the centres.

I was

going for the pixelated look

Tiles?

Sure its faster to load, but using well placed gauss makes a more curvy and realistic image.

put door keys

in between all of the corner holes of the drones.

Dang

Looks too yellow.

Anyone have some advice for green?