NUMA

Hangtime

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Author KlanKaos
Tags action author:klankaos beatable fun medium playable unrated
Created 2008-08-01
Last Modified 2008-08-01
Rating 3 more votes required for a rating.
Map Data

Description My third map. I had some fun with this one, it feels kind of random. I quite like it. Please rate/comment, I need feedback to get better =)

Other maps by this author

Thumbnail of the map 'Tight Squeeze' Thumbnail of the map 'Aesthetics'
Tight Squeeze Aesthetics

Comments

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Thanks =P

Yeah, it does feel pretty linear. It's something I know I need to work on, I'll try to make the next one different.

I couldn't think of anything else to put for that last rocket, it was just a bit of a filler. I know it's easy to chimney out of, but I wanted it to not be just a little hole with a key in. Thanks for the five-tiles thing, never really thought of using it like that.

Let's go try making an open one.

Feedback, Eh?

The map is very... section..-y?
and linear. I don't like the straight path thing. I like big open spaces. Or small open spaces, but leave more options open either way.
And this thing felt like a MARATHON. I hate it when it's like that. That's why I cheat. =P
And some of it felt repetitive.

Some pointers here and there...
That very last rocket? the one behind the doors? Yeah. That did nothing. If you simply mash on Shift in a chimney space like that, you can EASILY outrun a rocket, just be careful of the ceiling if you do that, OK?
Oh, and those drones at the top? Don't use doors to hold them in. Use 5 tiles (the ones cut in half horizontally or vertically). The ninja can get through two 5 tiles that have the openings touching, but a drone only travels on the grid, and only goes to empty grid spaces.

So just open it up, make it less section-y and more flowy.