Red Mist: Part 3
Author | RadiumFalcon |
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Tags | author:radiumfalcon mine-jumper playable rated red-mist rf-minejumper very-hard |
Created | 2008-07-30 |
Last Modified | 2008-07-31 |
Rating |
4 by 20 people.
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Map Data | |
Description | Final chapter of the Red Mist Series.
Dedicated to stonedeagle [nmaps.net] for AGD'ing Cosmic Flora [nmaps.net] After 2 days of work, here she is. Part 3, including less misty-mines, more flowy jumps, and harder difficulty. (I think) 1st AGD = DED Also, only play this is you have a reasonably good computer, patience, and good mine-jumping skills. |
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2013-01-30
AGD-3
Is that gold I missed even possible?
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2013-01-30
Farther.
And faster.
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2013-01-30
Second try in the last two or three years.
Holy crap, this is easy ;p
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2008-08-03
Ah
NR
One of the best mine jumpers ever. Hey, have you seen my purple haze series, I think you'll like it
2008-08-02
This is the jump that gets me
good until that one :/
4
4
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2008-07-31
Well,
I'd much prefer if the hard part was at the beginning, it'd prevent me from saying stupid things :P. I "playtested" the last jump, It's EVIL! If you make a hard map, please don't make it so long.
I can semi reliably get to that point but no further. ;_;
I can semi reliably get to that point but no further. ;_;
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it was high, but still fine up until then. the last jump at the end I never got, let alone the gold that was along it. You should never have put that in, such a bitter send-off.
the start was yet again, pretty bad, starting on slopes with mines can be quite annoying. Some of the jumps were quite inventive. the best was climbing the right-hand side. Put that as just a map and id give it a 5, but the rest wasnt as good as you have done previously. Tha mines didnt also seem to be a mist anymore; the mist was breaking up.
still fun though, but a bit difficult
3
the start was yet again, pretty bad, starting on slopes with mines can be quite annoying. Some of the jumps were quite inventive. the best was climbing the right-hand side. Put that as just a map and id give it a 5, but the rest wasnt as good as you have done previously. Tha mines didnt also seem to be a mist anymore; the mist was breaking up.
still fun though, but a bit difficult
3
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2008-07-31
that does not mean you know more than me RF.
my map count is not pertinent to my knowledge of this place and its users. just because someone has one map doesnt mean they dont know what they're doing. I was here LONG before you ever were, RF.
2008-07-31
lol bupo
you're like mintnut, if i do say so myself. i appreciate it when people are extremely blunt; it conveys the points very clearly. if, in your criticism, you are vague and just say that the map is fun or something dumb like that, the mapmaker can't do *anything* with it. if, however, you are very blunt and say exactly which things were wrong, the mapmaker can fix those things not only for the current map, but for the future as well. if you keep doing that over and over and over, well then there are only so many problems that a map can have, and if they keep getting eliminated...
so i much prefer an extremely frank criticism, and i think all authors who wish in any way to become better should certainly not be offended by this blunt, almost provocative criticism, but rather utilize it to fix difficulties with the map.
(don't look at my first comment on this map.)
so i much prefer an extremely frank criticism, and i think all authors who wish in any way to become better should certainly not be offended by this blunt, almost provocative criticism, but rather utilize it to fix difficulties with the map.
(don't look at my first comment on this map.)
2008-07-31
no, never take anything I say personally.
I am pretty ample, I usually dont sugar coat things - so, I guess for some people it will take some getting used to.
2008-07-31
IMO
the worst of the series. Probably because the design is been used before in the other two. This one is flat out annoying, the long load times and lengthy executions that are required (which have to be perfect i might add) crush my desire to ever play something like this from you again. In addition, I am one of the most patient people you'll ever meet.
Ill give this one a two. If you want, you can tell me not to rate any others of yours if youd like.
It's time for you to expand your horizons.
Ill give this one a two. If you want, you can tell me not to rate any others of yours if youd like.
It's time for you to expand your horizons.
2008-07-31
i actually
thought this was fairly easy...
2008-07-31
More annoying
than fun.
You should probably step away from this design now, it's growing a bit stale.
You should probably step away from this design now, it's growing a bit stale.
2008-07-30
How'd you test it?
Put the ninja in the parts you couldn't reach? XD
2008-07-30
I can't get an AGD
because I can't even complete it. I would though.
2008-07-30
I WILL
get an AGD.
Unfortunately I may not get it first.
I like the immediate danger thing, and I think it's the easiest yet. You reduced the loading time by five seconds compared to your previous one, :p I want to rate once I've completed it. I don't mind the loading time because of the easy difficulty.
Unfortunately I may not get it first.
I like the immediate danger thing, and I think it's the easiest yet. You reduced the loading time by five seconds compared to your previous one, :p I want to rate once I've completed it. I don't mind the loading time because of the easy difficulty.
2008-07-30
I do really like each individual area
But stringing even a few, much less all, of them together really makes them worse. And the loading time could have easily have been reduced as well. I won't rate down for it, but it does effectively cut any aesthetic benefits the extra mines give. Nevertheless, I enjoy it and find it fun, but as a whole level... I find it a bit overdone.
3.5 rounded up.
3.5 rounded up.
2008-07-30
agree with TKS...
...about the loading time that makes it boring, especially because you often have to reload: try to remove unnecessary mines...
without the lag anyway it would be somewhat fun (IMO) to try and retry, so i give it a 3.5/5 rounded up...
without the lag anyway it would be somewhat fun (IMO) to try and retry, so i give it a 3.5/5 rounded up...
2008-07-30
quite fun,
i liked how easy it was.
2008-07-30
Ugh
Long Level + Hard Level + Long Load Times = Design Flaw.
Not to mention you start so that you're in immediate danger. I don't enjoy the unnecessary load time. 3/5
Not to mention you start so that you're in immediate danger. I don't enjoy the unnecessary load time. 3/5
2008-07-30
I hate the second jump
Otherwise, its nice. 4
RandomDigits
damn
you should check out this map [nmaps.net]