NUMA

Organized Rhyme

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Author Meta_Ing
Tags author:meta_ing metanet-esque unrated
Created 2008-07-16
Last Modified 2008-07-16
Rating 1 more votes required for a rating.
Map Data

Description Eighteenth level in the Metanet-esque series. The other seventeen can be found here [nmaps.net]

I am open to any ideas and/or suggestions regarding this or future levels.

This level features a "not-too-simple, but not-too-complex" tileset consisting of only 'E' and '1' tiles. You can choose to speedrun this, or highscore it, whichever you prefer.

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Edits: Made a slight modification to the tileset, for ease of flow. Four mines on edges removed.

Other maps by this author

Thumbnail of the map 'Sweep' Thumbnail of the map 'Laser wall' Thumbnail of the map 'Giant Man-eating iPod Nano' Thumbnail of the map 'Black holes' Thumbnail of the map 'Nario bros.' Thumbnail of the map 'Hang'
Sweep Laser wall Giant Man-eating iPod Nano Black holes Nario bros. Hang

Comments

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In general it just feels awkward. The lasers don't add much but disruption when you've got some nice speed going, and some of transitions between areas feel clunky.

The bottom gold room and the middle section below the two lasers being the main offenders.

IMO

there's too much gold. As the map's symmetrical the repetition of it gets dull when attempting an agd. Just because there is space doesn't mean it has to be filled.

Good fix removing the mines, they really disrupted play more than anything.

Ok

I figured that would be the case.

Removed.

One other thing

Could you let me know which gold you are talking about particularly?

Well,

removed would be better, in my opinion:)
Else then that, I like it, and AGD-ing is fun
4/5

ATOB

Which parts would you say are the least flowy in your opinion. (Oh, and I assure you, I tried to make the gameplay fit in with the design)

Also, (to anyone), let me know if you think I should remove the four mines on the walls by the launchpads (you should know what I'm talking about). I originally intended for them to slow you down from getting the switches, but now I think they are nothing more than a hinderance.

Yes I did...

By "first jump," you mean the ones out of the bottom and into the areas where the rockets are right?
a lot more than it actually does.


It's almost like you built this entirely to make it look a certain way with gameplay as an afterthought. Feels like it's a few revisions away from a fun and intuitive map, as it is the design leads to a very 'trial and error' style of play, frustrating.

Also, most of the gold seems completely superficial, there's not much incentive to snatch it all.

lol

You fixed the description. Go beat my time on The KitchenSink's micro!!!

Pretty good

Don't like the first jump though. 3.5/5 rounded up.