NUMA

Like Clockwork

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Author Nexx
Tags action author:nexx nreality objectmod race-ish rated triggers
Created 2008-07-15
Last Modified 2008-07-16
Rating
5
by 13 people.
Map Data

Description This map must be played with NReality v6c2 [n.infunity.com]. I wanted to make something with triggers, and this particular use of triggers came most naturally to me. It took a crapload of playtesting though.

If this map is well-received, I'll attempt a more intense sequel.

Other maps by this author

Thumbnail of the map 'Raw' Thumbnail of the map 'Rothwell' Thumbnail of the map 'One Fell Swoop' Thumbnail of the map 'Electric Field' Thumbnail of the map 'Agents of Doom' Thumbnail of the map '1284'
Raw Rothwell One Fell Swoop Electric Field Agents of Doom 1284

Comments

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It's true

At this point a sequel seems pretty pointless. It would have to be a full-on race, because there's little point in making the same thing again with more drones and close calls. I think I'll move on to other mod settings.

It's pretty good.

But this idea is limited, I don't think a larger more intense version would work. Although, that's me thinking of more tunnels, if there was more room, so that the speed came from well-timed technical jumps in a nice tileset, it could be crazy.

This particular incarnation just felt a bit sterile. I had no problem with the one-way though.

agree with gloomp

still, 5aved.
I've never really liked these one where you have to go fast or else your totally screwed. I prefer a little more wiggle room. 4, though, because it is done very well.

Intense!

I love it. The only problem is the one way you have to jump off of when you hit the first activator switch. Great implementation of Unreality's mod.

Well...

It's not actually intended to be a race. It's meant to be a sort of race-like action map. I have now edited the "race" tag to "race-ish", so hopefully future players won't be confused as to my intentions.
but please use a more pleasant set of tiles
Demo Data

<3

Great job. I kept thinking I was gonna die (beat it first try)
Demo Data

nice work

playing this makes me anxious. 5
Demo Data

5aved + AGD
You can go faster when you chimney like hell at the right.
Demo Data

AGD

I didn't like when you had to jump off a one-way, mainly in the beginning when falling down the little chimney. aside from that it was fun, kinda hard to flow though with all Es...I'd love a more intense sequel especially if you opened up the tile variety a bit.

4
Demo Data
I keep going hyper fast.

4/5

Sample AGD

This is almost the slowest you can go and still make it.
Demo Data