Like Clockwork
Author | Nexx |
---|---|
Tags | action author:nexx nreality objectmod race-ish rated triggers |
Created | 2008-07-15 |
Last Modified | 2008-07-16 |
Rating |
5 by 13 people.
|
Map Data | |
Description | This map must be played with NReality v6c2 [n.infunity.com]. I wanted to make something with triggers, and this particular use of triggers came most naturally to me. It took a crapload of playtesting though.
If this map is well-received, I'll attempt a more intense sequel. |
Comments
Pages: (0)
2008-07-16
It's pretty good.
But this idea is limited, I don't think a larger more intense version would work. Although, that's me thinking of more tunnels, if there was more room, so that the speed came from well-timed technical jumps in a nice tileset, it could be crazy.
This particular incarnation just felt a bit sterile. I had no problem with the one-way though.
This particular incarnation just felt a bit sterile. I had no problem with the one-way though.
2008-07-16
agree with gloomp
still, 5aved.
2008-07-16
Not really my cup of gold.
I've never really liked these one where you have to go fast or else your totally screwed. I prefer a little more wiggle room. 4, though, because it is done very well.
2008-07-16
Almost like Runes...
..
2008-07-16
Intense!
I love it. The only problem is the one way you have to jump off of when you hit the first activator switch. Great implementation of Unreality's mod.
2008-07-16
definitely do another
but please use a more pleasant set of tiles
Demo Data |
---|
2008-07-16
nice work
playing this makes me anxious. 5
Demo Data |
---|
2008-07-16
AGD
I didn't like when you had to jump off a one-way, mainly in the beginning when falling down the little chimney. aside from that it was fun, kinda hard to flow though with all Es...I'd love a more intense sequel especially if you opened up the tile variety a bit.
4
4
Demo Data |
---|
2008-07-16
yeah, that's annoying
I keep going hyper fast.
4/5
4/5
Nexx
It's true