n²: ancient + temple = stepstep argh!
Author | astheoceansblue |
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Tags | author:astheoceansblue boom featured indiana inoex n2 unrated |
Created | 2008-07-09 |
Last Modified | 2010-03-30 |
Map Data | |
Description | Action map using player_03's [nmaps.net] Nreality [n.infunity.com] tweak.
Also: please have a look at this [nmaps.net]. |
This map was featured on 2009-06-02
Does anyone remember this series atob made a while back? I wasn’t there when he was making them, but stumbling on them was half the experience. It was like finding some treasure at the bank, stacked up neatly in the corner.
I think one of the reasons I liked this series so much was the aspect of it combining two great things: The clean and efficient style atob’s got working, and an nreality idea that actually constitutes a map. Together, he’s managed to pull off a pretty individual map that plays as well as it promises.
That, and the treasure.
— Guitar_Hero_Matt
Other maps by this author
Comments
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2009-06-03
nreality's a riot
i would know. i've downloaded it twice. it's pooped out on me twice and im not going to re-download it every month.
2009-06-03
Rockets were annoying
but I like nreality levels
2009-06-03
Another atob feature!
:{)
2009-06-03
I remember this one.
:D
GTM: I'm planning to feature my fave non-mappack atob map one of these days, so no bet.
eganic: I see where you're coming from about not playing Nreality, but that doesn't mean there shouldn't be any features. That's ridiculous. That said, I'm not going to play this, because I don't have or want Nreality.
eganic: I see where you're coming from about not playing Nreality, but that doesn't mean there shouldn't be any features. That's ridiculous. That said, I'm not going to play this, because I don't have or want Nreality.
2009-06-02
@eganic
Why don't you bite the bullet and download it? Then you could see what you're missing...
Oh, and that actually sounds tasty, GTM, I'll take a couple.
Oh, and that actually sounds tasty, GTM, I'll take a couple.
2009-06-02
H'w about "Shut-up-sandw'ch"?!
T_T
2009-06-02
woah... nreality in 2008?
i didnt realize its that old...
2009-06-02
how about "get well soon, atob"
since, you know, atob is already an abbreviation.
all in favor of banning nreality features because some less fortunate mappers can't play them say "aye"
aye.
all in favor of banning nreality features because some less fortunate mappers can't play them say "aye"
aye.
2009-06-02
nreality huh
lol
2009-06-02
Erm...
... I already made that bet, seneschal. I guess featuring one kind of helps my odds. -_-
2009-06-02
Objects were well placed.
And with this concept, it really fits in.
2009-06-02
great series
of maps here, i love them!
2009-06-02
Love this.
Very interesting, and many various paths.
2009-06-02
Get well soon, 'tob.
That should have been the last four words... bleh.
2009-05-22
Whoooooosssshhhhhh.
Demo Data |
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2008-09-23
(whisper:)
do i send reviews to numa@notdot.net ?
2008-08-19
concept, 5, execution, 3
4 overall.
2008-07-11
Also
I love your maps and you have some great actions can you check out my new one please?
http://nmaps.net/130762
<3
http://nmaps.net/130762
<3
2008-07-09
no no no
I disagree I think 2 rockets are fine, especially where they are placed now.
The last level had one rocket but the lack of actual tiles made it much more hellish than these two combined.
working on agd
The last level had one rocket but the lack of actual tiles made it much more hellish than these two combined.
working on agd
2008-07-09
A lot of fun
I probably could have done w/ just one rocket though. They can get extremely frustrating w/ this gameplay concept.
2008-07-09
completion
:0
Demo Data |
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mintnut
Aye!