Continued V3
Author | Riobe |
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Tags | author:riobe dda fun nonplayable rated |
Created | 2008-07-05 |
Last Modified | 2008-07-05 |
Rating |
4 by 5 people.
|
Map Data | |
Description | Made a DDA that is going to be over 10000 frames soon. Enjoy!
EDIT:WTF!!!!!What's up with the lagg!?!?!?!?!? EDIT 2:#200!!!!!!!! EDIT 3:Play in debug. EDIT 4:Can someone please tell me what is up with the lagging right before the exit? |
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2008-07-06
200 maps
and you only joined a month ago.
We'll be seeing you with the most maps soon.
We'll be seeing you with the most maps soon.
2008-07-06
really coolio
5
congrats on the big 2 o o
and thanks for ratin all my maps
congrats on the big 2 o o
and thanks for ratin all my maps
2008-07-05
lol
happy 200th!
good dda too, you're improving, i like when the ninja got hit by one of the rockets lol. i think you should keep the action compact in one area though, and have near-constant close calls for a while, and then when you finally can't use the area any more, moving to another area. this map is all over the place. good job tho 4/5, i especially liked the parts where the ninja weaved in and out of the stream of rockets, those were especially good.
good dda too, you're improving, i like when the ninja got hit by one of the rockets lol. i think you should keep the action compact in one area though, and have near-constant close calls for a while, and then when you finally can't use the area any more, moving to another area. this map is all over the place. good job tho 4/5, i especially liked the parts where the ninja weaved in and out of the stream of rockets, those were especially good.
2008-07-05
Isnt lagging for me....
your launchpad ddas seem to be improving, and you are getting better rocket close calls. I reccommend taking out the gold delay and adding some chainguns, maybe a rotating laser drone :p
2008-07-05
The more objects there are,
the more it lags, especially if objects are stacked on top of each other, like with gold delay. Thus, as the DDA gets longer and longer, there will be more objects, and eventually you'll be forced to use gold delay if you want to reach 10,000 frames (you already have gold delay anyway), which will cause a huge loading time and a lot of lag. Having a lot of rockets also causes lag, because in each frame, N has to render the smoke and the path of the rocket. I hope that explains the lag.
Congrats on 200 maps, by the way. I have 5% of the number of maps you have.
Congrats on 200 maps, by the way. I have 5% of the number of maps you have.
Lightning55
Congrats and Thanks