Unhatch doom
Author | rokin_mockin |
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Tags | author:rokin_mockin doom easy n unhatch unrated |
Created | 2008-06-26 |
Last Modified | 2008-06-26 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | Im about to give u a massive hint when u get the door switches, RUN LIKE HECK! |
Comments
Pages: (0)
2009-12-14
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I've looked through your maps and some have basic mistakes that are very easy to make as a beginner map-maker.
You have potential, don't let them tell you otherwise.
suggestions: make your tilesets first and think about the flow or aesthetic of the level. Read the FAQ on this site to check if you classify maps correctly.
Try and have a low amount of objects in the level and avoid clustering objects together.
>>>Playtest your levels<<<
Play through each path and edit out flaws or shortcuts, this helps you place objects better.
If you are not so good at N (like me) try puzzle maps.
puzzle maps show the thought you put into your maps and, usually, anyone can playtest them.
You have potential, don't let them tell you otherwise.
suggestions: make your tilesets first and think about the flow or aesthetic of the level. Read the FAQ on this site to check if you classify maps correctly.
Try and have a low amount of objects in the level and avoid clustering objects together.
>>>Playtest your levels<<<
Play through each path and edit out flaws or shortcuts, this helps you place objects better.
If you are not so good at N (like me) try puzzle maps.
puzzle maps show the thought you put into your maps and, usually, anyone can playtest them.
2009-09-06
not the best map
the white blocks were unnecessary, cause you can jump up the wall
Demo Data |
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2008-06-26
1/5
This map was boring, short, used too many superflous enemies, useless door switches and a poorly laid out playing field.
Bad job.
Bad job.
_Zenith
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Maps can be good, but rate badly when they employ elements that are shunned apon by map makers & players.