Not bad, but there is too much gold delay, and also too many launchpads, especially edited launchpads. Edited launchpads are just cheap, since you can make them do anything you want them to, so try to avoid those, because you can achieve more excitement by not flying all over the place.
One of the main problems you have in this dda is that you tend to run away from the action. All the enemies are firing in one place, but the ninja touches an edited launchpad and it goes flying away to the opposite corner of the map, where there's just boredom. Put more of your effort into getting the ninja close to the enemy fire and not just surviving. Every time you do something, you need to ask yourself, "Is this helping me get close calls and excitement?" If the answer is no, you're not doing the right thing. Also, ask yourself, "Is there anything better I can do?"
I find one-ways and bounceblocks without gold to be very useful in getting close calls.
PsychoSnail
3/5.
One of the main problems you have in this dda is that you tend to run away from the action. All the enemies are firing in one place, but the ninja touches an edited launchpad and it goes flying away to the opposite corner of the map, where there's just boredom. Put more of your effort into getting the ninja close to the enemy fire and not just surviving. Every time you do something, you need to ask yourself, "Is this helping me get close calls and excitement?" If the answer is no, you're not doing the right thing. Also, ask yourself, "Is there anything better I can do?"
I find one-ways and bounceblocks without gold to be very useful in getting close calls.