Preachings of a Trance
Author | Fiq |
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Tags | action addicting author:fiq featured laser rated rocket rocks |
Created | 2008-06-02 |
Last Modified | 2008-06-02 |
Rating |
4 by 16 people.
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Map Data | |
Description | A highly addictive and challenging rocket dodger. (I thought it was, anyway)
I orginally set out for a rock climber level, but I don't know what happened. I'll post a demo. |
This map was featured on 2008-06-18
Open space is usually a bad trait of a map here on NUMA, but not in this map. Here in Fiq's [nmaps.net] map Preachings of a Trance [nmaps.net] you have to worry about how to get the AGD without the use of launch pads or bounce blocks, only using the angles and momentum given to you by the tileset. A simplistic and effective concept is executed in this map, as there are only 3 enemies to worry over, though the tileset gives them access to you in almost all required locations. This map is a challenge that everyone should try. — mrgy05
Other maps by this author
Comments
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2008-06-21
AGD
there and back again isn't too exciting...
Demo Data |
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2008-06-18
Every now and then
people will complain about an open map for being too sparse. While it's certainly not often enough to make the claim on display here, perhaps it was a light hearted statement poking fun? Regardless, Open space is a trick to pull off and not feel wasted or empty.
It's kind of ironic that this map (to me at least) feels very half done and the sparsity isn't really to do with the open area but more that there really isn't much going on but some repetitive there and back again 'action'.
It's kind of ironic that this map (to me at least) feels very half done and the sparsity isn't really to do with the open area but more that there really isn't much going on but some repetitive there and back again 'action'.
2008-06-18
@mrgy05
Why is open space considered a bad trait? Do all good maps have to be claustrophobic? Sometimes I wonder what the reviewers are thinking when they write these (not just you).
2008-06-18
I don't get
how open space can be considered a bad trait?
2008-06-18
I didn't find AGD challenging at all,
except for actually finishing the map without dying.
I didn't like how repetitive the map was, like Evil_Bob.
I didn't like how repetitive the map was, like Evil_Bob.
2008-06-18
Agrees with bob.
Another one that feels like a draft rather than a final, nothing about the play excited me.
2008-06-14
well..
I don't really like the back and forth nature of the map. It gets a little old. It's not my favorite.
Acrosstheuniverse
It's a little repetitive,