NUMA

48-3: It's hell, after all

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Author cucumber_boy
Tags action author:cucumber_boy collab kk losttortuga playable rated
Created 2008-05-31
Last Modified 2008-05-31
Rating
4
by 12 people.
Map Data

Description This is my 666th map, so thereore it muct have some sort of evil theme. If you can see there is a demon in the top left, sort of abstract, but its there. The rest of the map is based on the Theme of hell is layed out throughout the entire map, or it is supposed to be.

The ground was made to be the fire, and the top part was like the ascent/decsent into hell where the freedom lies. Hence the door being up there.

Oh, and lest I forget, this is a collaboration map with Losttortuga, much love dude.

<Brttrx> Pretty good map
<fractal> It looks awesome

Other maps by this author

Thumbnail of the map '47-2: French Onion Flavored' Thumbnail of the map '47-3: Savoreee!' Thumbnail of the map '47-4:PHOSPHIPID BILAYER' Thumbnail of the map '48-0: Looks R Decievin'' Thumbnail of the map '48-1: Crabtree Apple' Thumbnail of the map '48-2: Dr. Earrhard'
47-2: French Onion Flavored 47-3: Savoreee! 47-4:PHOSPHIPID BILAYER 48-0: Looks R Decievin' 48-1: Crabtree Apple 48-2: Dr. Earrhard

Comments

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I remember this!

Good tiiimes.

3.

Good map except for those normal doors. I think a few stray 2 and 3 tiles over those areas may have been better cover.
Sorry you didn't like the map.

One would think...

that an author knows how bad those arrays of doors are after 666 maps. Hell, what are those doors doing at the bottom? Isolating the heat from the top of the map so the 7 mines don't make the people in the top part sweat?
Talk about the deamon: top left? How about the top right, where the chaingun drones kills every ninja which collides with one of those glitchy doors?
This map is shit, and thinking that you made 666 of those gives me the creeps. Weak 1/5.
Demo Data

Gragh!

Well, this room plays nicely.
Demo Data

Thank-you all!

I enjoy the comments!

This was fun.

Even though there was only one enemy it was very effective. The normal doors were great. And I like how the chaingun effects the upper area of the map too. One downside was getting up to the top of the map, it was annoying...

Nice

I'll give this one a rare 5/5 and faved

Y'know,

There's this certain look that seems to be coming out of our collabs. Just glance over the thumbnails of all our collabs and you'll see what I mean.

SATAN*

fuck
ALL OVER THIS MAP OMG
I love the way your hell theme fits the map number. The chaingun does the job excellently and the cave like theme at the top was awesome. You could have improved it a bit by adding some interactivity with the enemy before getting to the door. Nevertheless, a fantastic map that is yet to be featured.

4/5

I loved the little hideout things (im like 13 get over it). But i didn't like how accidently opening the door a little put that chaingun on bitch patrol. Pretty cool.

OMG

666th map!