My "Third" DDA
Author | blackwolf84 |
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Tags | author:blackwolf84 dda unrated |
Created | 2005-08-20 |
Last Modified | 2005-08-20 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | It is not really my third DDA, but I could not think of another name. I spent a while on this one. It is probably the map I have spent the most time making.
It is a DDA, hold-left (which must be played in N-editor), and hold-right all in one. Rate and Comment please! |
Comments
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2005-08-20
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Wasn't all that interesting. 3/5. Sorry. Really sorry.
Silly Putty, what is wrong with cheating death? I don't really like it but that doesn't mean you rate him down for working hard to get it even working.
Silly Putty, what is wrong with cheating death? I don't really like it but that doesn't mean you rate him down for working hard to get it even working.
2005-08-20
let me be frank...
the right way was pretty boring. there were no close calls and it was practically all springs. the middle and left ways were better, and i like what you did with the thwumps, but looping through that room loads of times to get the switch is too repetitive. still, 3/5 for the 3 ways combined.
2005-08-20
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ARG MORE ENEMIES PLZ like 2 of the ways had no close calls 3/5 srry man i knew u worked hard on this
2005-08-20
thhpttt x^p
here are a few things wrong with your game. Before I start I have to tell you that I have never made a three way DDA so you might have a hard time listening to my critiques. You could've used less launch pads and more trap doors. I'm not a big fan of edited launch pads. The LEFT DDA does not work in the user levels because of the glitch in debug when you hit a launch pad your invincible, which DOES NOT work in user levels. You get a 4/5 for 2 out of 3 ways.
Guiseppi
good job