wtf?!
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2008-04-24
CHEATAH!!!
you just stole a concept from a top rated map - congratulations.
3.5/5
3.5/5
2008-04-24
Tied for fastest.
Same as wumbla.
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Similarly, if you set up a teleporter and put an exit door at the second frame, the journey will only take 2 frames instead of 3. (Assuming we're counting a frame for the ninja to hit the initial teleporter)
2008-04-23
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This is also true for teleporters. If you do two or more teleporters back to back (assuming both are 2-frame teleporters), the game will appear to "skip" the frame where the ninja hits the second teleport. In other words, you would expect the journey to take 5 frames, when in reality the game skips the middle frame and the journey only takes 4 frames. Instead of putting an exit jumppad as the last thing, you could put an exit door and the ninja would finish in 3 frames.
2008-04-23
My map actually did include this "glitch"...
In the top-left (of Runes) are some switches you activate without appearing to touch them.
It is simply caused by the order in which the game checks to see if you have hit an object- it registers your collision with the switch, then registers your collision with the one-way pad.
It is simply caused by the order in which the game checks to see if you have hit an object- it registers your collision with the switch, then registers your collision with the one-way pad.
2008-04-23
Not very good
same concept as Runes
2008-04-23
The name does not suggest anything.
What about it?
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teraza
too easy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!