First of Many
Author | sneakysmith |
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Tags | author:sneakysmith dda playable rated |
Created | 2008-04-04 |
Rating |
3 by 5 people.
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Map Data | |
Description | Well... to be honest this was my second DDA, however the first was before the login system, and has been lost.
I'll try to keep more coming. Haven't toyed around with this in over a year, so advise me of any new key characteristics. |
Comments
Pages: (0)
Good use of propulsion for a 2nd DDA, next you'll have to work on enemies. My method is to start with the N and ALL of the enemies that you plan to put into the level. You can start the player off at a speed, or let them fall, and watch the enemies. If they kill you, try to divert N away as close as possible to that spot (preferably towards another enemy). Also, I've discovered that launch pads are fine, just don't use chains of them (ie, the left half, mix in some other propulsion.)
2008-04-04
Super Old School
I'm not too into the DDA scene, but I know that jump-pads in excess are generally frowned upon, as is gold delay (apart from its use in bounceblock propulsion). I don't really care about that stuff too much, but still, compared to current DDAs, this is pretty dull, at least in terms of close calls. Regardless, there's something about it that I kinda like...but my opinion probably won't be shared by many...
2.5
2.5
tom_tom
NEEDS: less launchpads, more enemies, more closecalls
average dda, 2.5/5