NUMA

flags

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Author da_man894
Tags action author:da_man894 bitesized cool fun playable puzzle rated
Created 2008-04-01
Rating
3
by 21 people.
Map Data

Description I tried to make an OK action map, but I fear I have failed... just tell me what I did wrong and I will change It...

Other maps by this author

Thumbnail of the map 'Sailing Ship' Thumbnail of the map 'Cubicle' Thumbnail of the map 'Saw Blade' Thumbnail of the map 'Good start?' Thumbnail of the map 'better? (updated)' Thumbnail of the map 'Palace'
Sailing Ship Cubicle Saw Blade Good start? better? (updated) Palace

Comments

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average

its a nice minimalist map not too hard not too easy.

awesome

my agd's the fastest *dances*

oh yeah

AGD
Demo Data

Yeah.

I agree with ATOB about the gauss. I played without them and you don't get as much satisfaction from doing it. I still think they feel out of place in the corners, id bring them a bit closer to the rockets, maybe pull them down to about half way between the rocket and the top corners. Just my thoughts.

agd

4
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I suppose this is a little *too* sparse an idea for a size, but I won't go back on my bite.

There's definitely something cool about this. Minimalism is so good if you can nail it and this is so nearly there. I've tried without the gauss and it's nowhere near as intense, perhaps refine the theme? Who knows.

It's still a fav for the fun we had <3

3/5

pretty fun, doen't deserve the size though.

agd

fastest
Demo Data

the gauss should go

but the rest is perfect.
Demo Data

really fun

ouch
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Yeah.

delete em

delete gausses?

should I?

I'm not so sure

Usually I'm on the same page as Atob, but the mines really bugged me, and the gausses didn't help. The tileset could really be worked on, as it was boring. I think if it was only rockets, and no mines or gausses, I'd like this map a lot better. Or maybe I only hated the mines because of the gausses.

All gold.

Fun stuff.
Demo Data
I like how you could kill of the rockets in order to make it easier to get into the gold chambers.

Listen to atob.
It is very fun and addictive, but It would have been much better without the gausses.

Average.

Maybe it would have been better if you lowered the difficulty a bit. Too hard to be enjoyable.

I really love it.

Definitely worth the size, imo.I love how you have to manipulate the rockets to find yourself an even run.

Fav'd.
Demo Data

Not worth the size

Just an average map. Nothin' special.

Less Rockets

no gausses would make this better. Maybe, space the tileset out in slightly more random distances...

and

@tungvu
the use of minimalism and not having to use as many moving guys reduces lag and makes the map look tidier. Anything else in this and it would be insanely difficult for the length it is. And there are plenty of walls to jump and dodge off.
* the only SUGGESTION I would make for NEXT time is that the gauss feel isolated in the corners, remove or integrate them more next time. if it were me I'd remove them. because the rockets are hard enough yadda yadda....

nope

you didn't make an ok action map.
IMO you made a brilliant action map.
easy 4.5 and faved from me for future play.
beautifully simple and very addictive.
The mix of open space and confined space was effective I thought and the mines worked well cause you didn't overuse them.
The only comment I would say to improve on for last time is I think the gauss are pretty out of place in the corners. The three rockets are plenty hard enough, believe me, and because of where they are they're part of the map, but the gauss just don't really seem integrated. somthing to think about next time.
very fun.
well done.

Its Aiight

Just try to add more movin guys and more ledges or so to jump and dodge on anyways 2/5 good job