Jumpynojumpy
Author | Churchboose |
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Tags | action author:churchboose no-jump playable rated |
Created | 2008-03-15 |
Rating |
4 by 9 people.
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Map Data | |
Description | DO NOT JUMP.
The goal of this map is to reach the exit without jumping. |
Comments
Pages: (0)
2008-03-16
Mother f*@# it.
When I first saw this thread on the forums, I thought it was going to be super boring, you definitly prved me wrong!
Lol, I had done that last bit soooo many times by itself, but when it came to the whole run, no can do. I give up spent at least half an hour trying to complete this level with all gold.. meh i will get over it.. Anyway about the map:
As T3chno sad, the aesthetics (looks) suck. There were edges that could have been touched up to have given it more of a 'complete' look shall we say.
I thought the game play was great, that jump at the start when you hit the trapdoor was cool and worked really effectivly. Same too with some of the gabs at the bottom right, difficult but fun, a good thing that keeps people retry the map.
Some of the mines were useless and overal detracted from the look of the map as a whole. Like that group in the top right hand corner just a line on the top and bootom would have sufficed and improved loading times.
Anyway, I hope this comment has helped you. The idea of no jump has been used before yes, but this was one, if not the best that I have seen(gameplay wise).
4.5/5
Lol, I had done that last bit soooo many times by itself, but when it came to the whole run, no can do. I give up spent at least half an hour trying to complete this level with all gold.. meh i will get over it.. Anyway about the map:
As T3chno sad, the aesthetics (looks) suck. There were edges that could have been touched up to have given it more of a 'complete' look shall we say.
I thought the game play was great, that jump at the start when you hit the trapdoor was cool and worked really effectivly. Same too with some of the gabs at the bottom right, difficult but fun, a good thing that keeps people retry the map.
Some of the mines were useless and overal detracted from the look of the map as a whole. Like that group in the top right hand corner just a line on the top and bootom would have sufficed and improved loading times.
Anyway, I hope this comment has helped you. The idea of no jump has been used before yes, but this was one, if not the best that I have seen(gameplay wise).
4.5/5
Demo Data |
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Aaaargh!
Demo Data |
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2008-03-15
Good
5AVED. really good!
lolzorg
NICE!
5aved and 5ved