NUMA

Incomplete DDA

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Author Dead_N
Tags author:dead_n chaingun-drones dda hold-right multi-direction non-playable unrated
Created 2008-03-07
Last Modified 2008-03-07
Rating 5 more votes required for a rating.
Map Data

Description I'm kinda stuck, in both paths (hold right and nothing)

Other maps by this author

Thumbnail of the map 'Deserted ruins' Thumbnail of the map 'Part 22 - The landslide' Thumbnail of the map 'Urban Intruders' Thumbnail of the map 'Part 27 - The hanging caverns' Thumbnail of the map 'Limestone cave' Thumbnail of the map 'Part 29 - The monstrous collision'
Deserted ruins Part 22 - The landslide Urban Intruders Part 27 - The hanging caverns Limestone cave Part 29 - The monstrous collision

Comments

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about keeping the ninja in smaller areas for longer periods of time. I'm especially concentrating on that in the 3-way dda I'm working on.
It's not bad so far, but the ninja runs away from the firing too often, and there should've been more enemies (it's a little late to change that, though). Although it may be too late to do so now, I prefer ddas with good-looking tilesets, too.

Thanks guys

you really know how to offer advice ^^

btw

n0valyfe's got the right idea.

@ be happy

yeah, but only if it is improved with lots of close calls, etc. It just needs some more of those, and perhaps some longevity.

@ condog

you would size it?

dead n before you finish it try to make the ninja pass threw a stream of bullets a couple more times.

Hmm

A lot of DDA makers focus on keeping the ninja moving and tend to focus more on making intricate paths of propulsion to the exit, without really concentrating on the artisitic side.

I am willing to bet that if you keep the ninja in smaller areas at a time for long periods of time, with close calls all the time, you will get a top rated DDA.

Good luck with this DDA. Looks like it will turn out well

Oh!

I just noticed it is a HR as well. You definately get extra points for that. ^_^

Wow

very fast paced, nice use of propulsion, but it needs more enemies/close calls. At the moment there are very little, if any, exciting encounters. If you improved that, i would most likely size it.