NUMA

Ascension

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Author NoSoupForYou
Tags author:nosoupforyou dda rated
Created 2005-08-03
Rating
3
by 10 people.
Map Data

Description My first DDA! It's not that good, but it has some really close calls, and the ending can be pretty cool.

Other maps by this author

Thumbnail of the map 'Code Demonstration' Thumbnail of the map 'Deathmatch I: Seeker Drone' Thumbnail of the map 'Deathmatch II: Seeker Drone's Revenge' Thumbnail of the map 'Demonic Pineapple' Thumbnail of the map 'Deathmatch III: Lazer Dronez' Thumbnail of the map 'Deathmatch IV: A Little Bit Of EverythiNg'
Code Demonstration Deathmatch I: Seeker Drone Deathmatch II: Seeker Drone's Revenge Demonic Pineapple Deathmatch III: Lazer Dronez Deathmatch IV: A Little Bit Of EverythiNg

Comments

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Nice

nice dda better than the ones im trying to make
do you put the enemies in?
My DDAs only have one enemy and 1 or 2 thwumps.
And i fux up wen i submit it

To

many
launchpads, other than that, great

nice

with a very loud ending ;)

...

never ever never put so many launchers in one place its not cool and it doesnt make the map better but it was good 2.5/5

Whoops

Yeah I meant that :blush:

Just wondering,

"3. Use less trap doors. "

Do you mean "Use less launchpads" ? I'm not using any trap doors!

...

There was some cool close calls, but: (constructive critisicism)
1. That wall of jump pads needs to go.
2. Use trap door propulsion.
3. Use less trap doors.
4. Don't cluster mines.

Nice ending by the way. Seeing it's your first DDA.... 3.5/5
I'm pretty sure you'll do better next time :)
Also, trap door propulsion:
1. Place a trap door.
2. Press 'C'.
3. Put the switch 3/4 snap away from the door.

3.5/5

Apply some of your math skills to mapmaking :)