NUMA

Teleportastic

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Author Red_Reamer
Tags action author:red_reamer playable rated
Created 2005-08-02
Last Modified 2005-08-02
Rating
4
by 8 people.
Map Data

Description Teleporters! This map took me quite a while, and I've tried to de-bug it as much as humanly possible. Meanwhile, to maintain a bit of realism, and cover my ass, if you enter a teleporter on the side, or in any awkward way, you will be "spliced." Or imbedded in the map, or sent out into space; the point is, they're not perfect, don't point that out please. Just be careful, don't try to exploit em, and they work fine. On an average jump they all work 90% of the time. Keeping that in mind, the map is not that hard, so this shouldn't be an issue. The rocket room is a bitch and all gold challenged me. See how you do.

Other maps by this author

Thumbnail of the map 'Templar' Thumbnail of the map 'The Epic - Part XII: Secret Underground Lab' Thumbnail of the map 'Concorde' Thumbnail of the map 'RR's Impossibly Difficult Challenge #1' Thumbnail of the map 'Toshosoft' Thumbnail of the map 'RR's Simplish Challenge #2'
Templar The Epic - Part XII: Secret Underground Lab Concorde RR's Impossibly Difficult Challenge #1 Toshosoft RR's Simplish Challenge #2

Comments

Pages: (0)

cool!

I AM A MAP MAKER AND I LOVEd your map, 5out of 5, very good, especially the teleporters, can you tell me how to make those?

NICE

I can always appreciate some good modding
5/5

No no, sweeps right

I just hope no1 rated this on account of this fault. If you go through the teleporter on the left, you live, on the right you die. It's fixed now, simply by deleting the blocks above and behind the receiving end. Works fine. Thanks sweep.

HUH?

he must of edited it cuz it always works for me! well very nice job red_reamer. 5/5 creative simple smart. what the heck im puttin this in favorites. : ) keep it up!
Out of 9 attempts to teleport out of that rocket room, not one was successful.
I'd love to give this a high rating, but it's just a tad too unplayable to warrant it. The teleporter in the first rocket room in particular seems to crush me every single time. See my demo. I hit that pad square on. I've done it several times before, but it just mashes me up completely.

I know you asked for people not comment it on the reliability of the teleporters... but to be honest, it ruins the map. And what makes this map good is the teleporters... your best attribute should not be flawed.

I know how hard you've worked on this. I feel very cruel posting it... but if you want to make a good teleporter map they have to be very reliable. Sure, they won't always work, and sure if you approach them incorrectly they certainly won't, but this just isn't reliable enough.
Demo Data
I'll add everything else here. It's not symmetrical, which irks me, but then gravity has that effect on maps like this. It simply couldn't be symmetrical. There is that ugly white space as well, without it, the teleporters simply didn't work. I don't like it but hey, what can you do. And that's about it! Enjoy!